Search found 24 matches

by Martin
Tue Sep 20, 2005 7:06 pm
Forum: Map Making Support
Topic: Correct rendering angle and FOV - what izzzzz it?
Replies: 12
Views: 5015

It should be posible to get the exact FOV and pitch from myth's source code. i took a look, but the code involved is pretty complex, macros using macros that use other macros etc :-) I made a screenshot of a mesh as displayed in myth (fully zoomed out), and compared it to the same map rendered with...
by Martin
Wed Sep 29, 2004 3:43 am
Forum: Map Making Support
Topic: Friggin' Displacement Map Export/Import - Help!! It's not working at all...
Replies: 7
Views: 2953

i guess the problem was that the range was not set properly. but the real problem is with how maps are exported/imported, the 255 levels of gray cause rounding errors. i made a map with 16 meshes, i waited untill the last moment to duplicate the mesh. i really would like to be able to import/export...
by Martin
Mon Aug 02, 2004 11:00 am
Forum: Technical Support
Topic: Myth 1.5 crash
Replies: 3
Views: 1705

I'm making a new WWII map. i would like one of meshes to start with a forest fire, but if a add more than a few incend (fire) nades that detonate from start myth crashes. this is probably an old bug. Date/Time: 2004-08-02 18:00:53 +0200 OS Version: 10.3.4 (Build 7H63) Report Version: 2 Command: Myt...
by Martin
Mon Jul 26, 2004 9:49 am
Forum: Map Making Support
Topic: Loathing suggestions/wish list - Loathing 1.5
Replies: 21
Views: 8655

GHOST® wrote:
1 a resizable (or larger) window displaying the map.
This ability already exists, either click on your OH map in Loathing then use your numbers pad + and - to increase or decrease its size, or . . .
i mean the 3d window :)
by Martin
Thu Jul 22, 2004 6:32 pm
Forum: Map Making Support
Topic: Loathing suggestions/wish list - Loathing 1.5
Replies: 21
Views: 8655

I wish: 1 a resizable (or larger) window displaying the map. 2 a larger dialog displaying the units (when u double click the units tool) 3 a way to make multiple meshes from a single one, very usefull for WW2 maps that usualy have S2, Patrol, Elim maybe this could be done by allowing to import tree...
by Martin
Fri Jul 09, 2004 9:26 am
Forum: Technical Support
Topic: Buddy list problem
Replies: 0
Views: 1485

The buddy list curently displays active players as offline, only th eplayers that are onine, but not playing are hilited. This renders the buddy list virtualy useless. Idealy the buddy list should handle active players by hiliting them, and by displaying the name of the host they are playing on. --...
by Martin
Mon Jun 28, 2004 8:27 pm
Forum: Technical Support
Topic: Other way to handle droppers - Suggestion
Replies: 3
Views: 1962

why is a pnet server modification needed ? is this because a player cannot be in a game, and in the lobby at the same time ? the host could just set a flag (dropped) for the player who left, keep him in the list, post the scores, and delete him from the connected players (but not the scoreboard) be...
by Martin
Sun Jun 27, 2004 8:52 am
Forum: Technical Support
Topic: Other way to handle droppers - Suggestion
Replies: 3
Views: 1962

Instead of penalizing droppers by taking 60 points away, the host should just keep the dropped player in the list, in other words, dropping out of a game should have no effect at all. this would make pnet so much more confortable, instead of waiting 5/10 minutes for a game to end, u could spend tha...
by Martin
Sun May 23, 2004 6:40 am
Forum: Technical Support
Topic: Pregame screen problem - Bug report
Replies: 10
Views: 4879

confirming that fc1 fixes this bug
by Martin
Fri May 07, 2004 9:13 pm
Forum: Technical Support
Topic: Full room bug(s) - Bug reports
Replies: 2
Views: 1743

This is an old bug. When a room is full (55 players) it dissapears from the list when trying to join it using "find" (everybody does this) (this is really two bugs in one. solution: allow 55 players trough the normal GUI (since most players know to use Find) don't allow to join a full (55...
by Martin
Fri May 07, 2004 9:08 pm
Forum: Technical Support
Topic: Pregame screen problem - Bug report
Replies: 10
Views: 4879

great :)
by Martin
Wed May 05, 2004 5:10 pm
Forum: Technical Support
Topic: Pregame screen problem - Bug report
Replies: 10
Views: 4879

pregame screen is in the Yosemite plugin.

this bug also occurs when hosting any other WWII map that requires WWII Units.

tested with Titans, Yosemite, Combat.
by Martin
Wed May 05, 2004 4:55 pm
Forum: Technical Support
Topic: Join bug, host bug - Bug reports
Replies: 6
Views: 3220

bug 2 is fixed :)
by Martin
Tue May 04, 2004 1:08 pm
Forum: Technical Support
Topic: Pregame screen problem - Bug report
Replies: 10
Views: 4879

This bug is still present in beta 2.

(No pregame screen with WWII plugins, and 0 start locations)

It's cosmetic, the game runs without any problems.
After playing once the pregame screen is displayed correctly.
by Martin
Sun May 02, 2004 5:30 am
Forum: Technical Support
Topic: Join bug, host bug - Bug reports
Replies: 6
Views: 3220

k thx