Search found 38 matches

by Fortified Hooligan
Tue Oct 14, 2008 2:38 pm
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 17695

FYI, anyone who is lookin at this.

I am busy right now with some paid 3-d work and i have to put the clients first so this project will be on the back burner for a month or two. (more back burner, haha.)

I will get back to work when i am out of work.
by Fortified Hooligan
Tue Sep 30, 2008 11:23 pm
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 17695

Sorry i was a little late this time.

http://www.youtube.com/watch?v=gTKRf_i8DzQ

check it out.

one of them is a little jumpy, that is just an extra frame in the render, not an animation problem, exactly, more me being lazy with Youtube.
by Fortified Hooligan
Sun Sep 28, 2008 1:14 am
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 17695

will post new animations on youtube tomorrow
by Fortified Hooligan
Sun Sep 21, 2008 1:38 pm
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 17695

haha,

well, the watcher has been pumping out Thrall since he first discovered the drem of un-life. he's probably been having that equipment made for over a thousand years.

There are probably whole land-fills over flowing with pauldrens and axes!
by Fortified Hooligan
Sun Sep 21, 2008 10:40 am
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 17695

Agreed Pyro.

Maybe you were going off of my statement about the Trow resisting beign turned into Thrall. I am not talking about the dead trow fighting his masters, im talking about all the other Trow the first time they run across a Trow Thrall losing their shit and rebelling against the caster.
by Fortified Hooligan
Sat Sep 20, 2008 3:06 pm
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 17695

My idea was to have the undead versions of the living units show up later in-game, as opposed to seeing them converted on-screen. I am really doing these models as replacement for the single player story. I have heard some statements already about them not being the best choice for online games due ...
by Fortified Hooligan
Sat Sep 20, 2008 9:21 am
Forum: Tain General Discussion
Topic: Two suggestions
Replies: 22
Views: 8730

VR, for some reason, your Avatar cracks me up.
by Fortified Hooligan
Sat Sep 20, 2008 9:14 am
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 17695

Change of plans. I will be doing the Thrall unit next instead of the warrior. This way, everytime i create a new human-proportioned unit i can convert it directly to the thrall version and have the living and undead version come out almost at the same time. Quick debate everyone. Units that should h...
by Fortified Hooligan
Sat Sep 13, 2008 7:30 am
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 17695

I appreciate everyone's comments. I am doing this because it is fun, first and formost, and second i want everyone to get a kick out of them when/if they use them in their own games. As a result i am trying to stay true to the ogirinal unit as much as possible. Some things changed from the unit in-g...
by Fortified Hooligan
Fri Sep 12, 2008 4:55 pm
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 17695

You are right about the swords.

The art i have seen about them has them wielding Shao-lin style chinese swords.

Those are broader swords.

Debating weather i want to change those for a while now. I always liked the samurai sword better for HGs. Seems more lethal somehow
by Fortified Hooligan
Fri Sep 12, 2008 1:25 pm
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 17695

Concentrating on the cheracters on-screen first. I dont think the original head-shots looked bad, so maybe not. Just grabing a screenshot of the model's face wouldnt look as good as the illustrations because i didnt lay any groundwork for animating the faces. They are all stoic -eyes forward. There'...
by Fortified Hooligan
Fri Sep 12, 2008 11:02 am
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 17695

Pyro. My guy has 3 plates on the arms as well. Upper arm, For-arm and hand. The bungie renders have a bit more overlap than mine. I modeled it off of a concept sketch i found from bungie which had everything looking the way mine did, with the exception of the rally banner. In the concept sketch it l...
by Fortified Hooligan
Thu Sep 11, 2008 11:14 pm
Forum: General Discussion
Topic: Hi-Res units ambition.
Replies: 119
Views: 24149

by Fortified Hooligan
Thu Sep 11, 2008 11:10 pm
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 17695

Some test renders. Here's what the animations are looking like right now. http://www.youtube.com/watch?v=ixA_Wsya_w8 OK, what besides dropping everything to 256 colors do i have to do to prep these for Amber. They need to be .gif They need to be 256 colors will be rendered at 350 by 350 do you need ...
by Fortified Hooligan
Mon Sep 08, 2008 8:43 pm
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 17695

I am trying to do whatever original attacks i have seen from the cheracters, like herons using both swords, then just the rear hand sword, plus new animations that i think would make sense for that cheracter and look like something that kind of cheracter would try to do in the middle of a melee. So,...