FYI, anyone who is lookin at this.
I am busy right now with some paid 3-d work and i have to put the clients first so this project will be on the back burner for a month or two. (more back burner, haha.)
I will get back to work when i am out of work.
Search found 38 matches
- Tue Oct 14, 2008 2:38 pm
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 17695
- Tue Sep 30, 2008 11:23 pm
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 17695
Sorry i was a little late this time.
http://www.youtube.com/watch?v=gTKRf_i8DzQ
check it out.
one of them is a little jumpy, that is just an extra frame in the render, not an animation problem, exactly, more me being lazy with Youtube.
http://www.youtube.com/watch?v=gTKRf_i8DzQ
check it out.
one of them is a little jumpy, that is just an extra frame in the render, not an animation problem, exactly, more me being lazy with Youtube.
- Sun Sep 28, 2008 1:14 am
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 17695
- Sun Sep 21, 2008 1:38 pm
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 17695
- Sun Sep 21, 2008 10:40 am
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 17695
- Sat Sep 20, 2008 3:06 pm
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 17695
My idea was to have the undead versions of the living units show up later in-game, as opposed to seeing them converted on-screen. I am really doing these models as replacement for the single player story. I have heard some statements already about them not being the best choice for online games due ...
- Sat Sep 20, 2008 9:21 am
- Forum: Tain General Discussion
- Topic: Two suggestions
- Replies: 22
- Views: 8730
- Sat Sep 20, 2008 9:14 am
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 17695
Change of plans. I will be doing the Thrall unit next instead of the warrior. This way, everytime i create a new human-proportioned unit i can convert it directly to the thrall version and have the living and undead version come out almost at the same time. Quick debate everyone. Units that should h...
- Sat Sep 13, 2008 7:30 am
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 17695
I appreciate everyone's comments. I am doing this because it is fun, first and formost, and second i want everyone to get a kick out of them when/if they use them in their own games. As a result i am trying to stay true to the ogirinal unit as much as possible. Some things changed from the unit in-g...
- Fri Sep 12, 2008 4:55 pm
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 17695
- Fri Sep 12, 2008 1:25 pm
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 17695
Concentrating on the cheracters on-screen first. I dont think the original head-shots looked bad, so maybe not. Just grabing a screenshot of the model's face wouldnt look as good as the illustrations because i didnt lay any groundwork for animating the faces. They are all stoic -eyes forward. There'...
- Fri Sep 12, 2008 11:02 am
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 17695
Pyro. My guy has 3 plates on the arms as well. Upper arm, For-arm and hand. The bungie renders have a bit more overlap than mine. I modeled it off of a concept sketch i found from bungie which had everything looking the way mine did, with the exception of the rally banner. In the concept sketch it l...
- Thu Sep 11, 2008 11:14 pm
- Forum: General Discussion
- Topic: Hi-Res units ambition.
- Replies: 119
- Views: 24149
- Thu Sep 11, 2008 11:10 pm
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 17695
Some test renders. Here's what the animations are looking like right now. http://www.youtube.com/watch?v=ixA_Wsya_w8 OK, what besides dropping everything to 256 colors do i have to do to prep these for Amber. They need to be .gif They need to be 256 colors will be rendered at 350 by 350 do you need ...
- Mon Sep 08, 2008 8:43 pm
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 17695
I am trying to do whatever original attacks i have seen from the cheracters, like herons using both swords, then just the rear hand sword, plus new animations that i think would make sense for that cheracter and look like something that kind of cheracter would try to do in the middle of a melee. So,...