Search found 122 matches

by dac
Thu Jan 26, 2012 1:22 am
Forum: General Discussion
Topic: What is PPE's email address?
Replies: 4
Views: 757

Re: What is PPE's email address?

thats a lot of shift-numbers!
by dac
Thu Jan 26, 2012 12:04 am
Forum: General Discussion
Topic: Any plans for the native 64-bit Linux version?
Replies: 56
Views: 20643

Re: Any plans for the native 64-bit Linux version?

now, just get them to enjoy playing myth!
by dac
Wed Jan 25, 2012 3:48 pm
Forum: General Discussion
Topic: What is PPE's email address?
Replies: 4
Views: 757

Re: What is PPE's email address?

chris [dot] gregg [at] roadrunner [dot] com

admin edit: amended the email addy so its not visible to spam bots.
by dac
Wed Jan 25, 2012 12:57 pm
Forum: General Discussion
Topic: more feature requests
Replies: 13
Views: 1860

Re: more feature requests

agree that it may not accept it from uesrs not "active" in lobby for some reason, but that seems unlikely and okay requires testing. fair enough. disagree that adding the .command would do anything. go try to type .abcdefg in the lobby and you'll get a blue bar that says unrecognized comma...
by dac
Wed Jan 25, 2012 12:30 am
Forum: General Discussion
Topic: more feature requests
Replies: 13
Views: 1860

Re: more feature requests

what makes you think you can test it there? ppe doesnt care about the server, he hardly ever checks it and doesnt reply to posts or emails. if the server is getting unknown packets it should be able to throw them out and ignore them without failing. put a response timeout on the client (which i assu...
by dac
Tue Jan 24, 2012 11:24 pm
Forum: General Discussion
Topic: more feature requests
Replies: 13
Views: 1860

Re: more feature requests

except that when you crash the account will sign itself off after a few minutes - this implies a stayalive message. i understand the protocol you're talking about, but looking at the code it accepts a packet and pushes one back. thats all the server is doing. the .commands send the packet back to th...
by dac
Tue Jan 24, 2012 10:10 pm
Forum: General Discussion
Topic: more feature requests
Replies: 13
Views: 1860

Re: more feature requests

if you join a game retain an int (userid) default to 0 if not provided, if you join a game send userid in with you to the join game params. Wank by userid command is passed to the server if userid of target is > 0. Obviously you still have connection information because if you leave game you connect...
by dac
Tue Jan 24, 2012 8:18 pm
Forum: General Discussion
Topic: more feature requests
Replies: 13
Views: 1860

more feature requests

1) ability for the host of a game to get the IP of anybody who joins his game.
2) ability for the host to wank by ip address
3) ability for the host to wank in game pregame lobby
by dac
Tue Jan 24, 2012 6:10 pm
Forum: General Discussion
Topic: What is PPE's email address?
Replies: 4
Views: 757

Re: What is PPE's email address?

he runs dawgtalkers and is never on mnet, not that you can ever talk or make any peeps on there with the lovely administration.

you may have better luck contacting him there, or by looking up website information there.
by dac
Mon Jan 23, 2012 11:44 pm
Forum: General Discussion
Topic: hey punkuser
Replies: 49
Views: 12001

Re: hey punkuser

and since i can actually post on this forum right now, thanks "om" for the forum ban and insanely long gag and name locks. i would post that tidbit on marius but there's obviously an issue there. For the 500th time, VR isn't OM dumbass. Here I thought you had more intelligence than Krok, ...
by dac
Mon Jan 23, 2012 10:07 pm
Forum: General Discussion
Topic: hey punkuser
Replies: 49
Views: 12001

Re: hey punkuser

lol @ the standard these days. C went out of style more than a decade ago I'm afraid. The issue would be how the server interacts with those files. I could write an odbc wrapper since i have infinite databases sitting out there, but i'm still afraid of the "gotchas" where the client would ...
by dac
Mon Jan 23, 2012 8:16 pm
Forum: General Discussion
Topic: hey punkuser
Replies: 49
Views: 12001

Re: hey punkuser

mariusnet code isnt available the way the server code is.

The file system is a ridiculous way to handle users though.
by dac
Mon Jan 23, 2012 3:10 pm
Forum: General Discussion
Topic: mauriac's tale for myth 2
Replies: 26
Views: 7951

Re: mauriac's tale for myth 2

disagreed!
by dac
Mon Jan 23, 2012 3:09 pm
Forum: General Discussion
Topic: hey punkuser
Replies: 49
Views: 12001

Re: hey punkuser

punkUser wrote:Let's stay on topic here please...
by dac
Mon Jan 23, 2012 2:44 pm
Forum: General Discussion
Topic: hey punkuser
Replies: 49
Views: 12001

Re: hey punkuser

poking around the code was certainly enlightening. i really dont like that i have to build it in cygwin but i love having the source available to change as needed. i found where to handle the .commands and such.