Search found 122 matches
- Thu Jan 26, 2012 1:22 am
- Forum: General Discussion
- Topic: What is PPE's email address?
- Replies: 4
- Views: 757
Re: What is PPE's email address?
thats a lot of shift-numbers!
- Thu Jan 26, 2012 12:04 am
- Forum: General Discussion
- Topic: Any plans for the native 64-bit Linux version?
- Replies: 56
- Views: 20643
Re: Any plans for the native 64-bit Linux version?
now, just get them to enjoy playing myth!
- Wed Jan 25, 2012 3:48 pm
- Forum: General Discussion
- Topic: What is PPE's email address?
- Replies: 4
- Views: 757
Re: What is PPE's email address?
chris [dot] gregg [at] roadrunner [dot] com
admin edit: amended the email addy so its not visible to spam bots.
admin edit: amended the email addy so its not visible to spam bots.
- Wed Jan 25, 2012 12:57 pm
- Forum: General Discussion
- Topic: more feature requests
- Replies: 13
- Views: 1860
Re: more feature requests
agree that it may not accept it from uesrs not "active" in lobby for some reason, but that seems unlikely and okay requires testing. fair enough. disagree that adding the .command would do anything. go try to type .abcdefg in the lobby and you'll get a blue bar that says unrecognized comma...
- Wed Jan 25, 2012 12:30 am
- Forum: General Discussion
- Topic: more feature requests
- Replies: 13
- Views: 1860
Re: more feature requests
what makes you think you can test it there? ppe doesnt care about the server, he hardly ever checks it and doesnt reply to posts or emails. if the server is getting unknown packets it should be able to throw them out and ignore them without failing. put a response timeout on the client (which i assu...
- Tue Jan 24, 2012 11:24 pm
- Forum: General Discussion
- Topic: more feature requests
- Replies: 13
- Views: 1860
Re: more feature requests
except that when you crash the account will sign itself off after a few minutes - this implies a stayalive message. i understand the protocol you're talking about, but looking at the code it accepts a packet and pushes one back. thats all the server is doing. the .commands send the packet back to th...
- Tue Jan 24, 2012 10:10 pm
- Forum: General Discussion
- Topic: more feature requests
- Replies: 13
- Views: 1860
Re: more feature requests
if you join a game retain an int (userid) default to 0 if not provided, if you join a game send userid in with you to the join game params. Wank by userid command is passed to the server if userid of target is > 0. Obviously you still have connection information because if you leave game you connect...
- Tue Jan 24, 2012 8:18 pm
- Forum: General Discussion
- Topic: more feature requests
- Replies: 13
- Views: 1860
more feature requests
1) ability for the host of a game to get the IP of anybody who joins his game.
2) ability for the host to wank by ip address
3) ability for the host to wank in game pregame lobby
2) ability for the host to wank by ip address
3) ability for the host to wank in game pregame lobby
- Tue Jan 24, 2012 6:10 pm
- Forum: General Discussion
- Topic: What is PPE's email address?
- Replies: 4
- Views: 757
Re: What is PPE's email address?
he runs dawgtalkers and is never on mnet, not that you can ever talk or make any peeps on there with the lovely administration.
you may have better luck contacting him there, or by looking up website information there.
you may have better luck contacting him there, or by looking up website information there.
- Mon Jan 23, 2012 11:44 pm
- Forum: General Discussion
- Topic: hey punkuser
- Replies: 49
- Views: 12001
Re: hey punkuser
and since i can actually post on this forum right now, thanks "om" for the forum ban and insanely long gag and name locks. i would post that tidbit on marius but there's obviously an issue there. For the 500th time, VR isn't OM dumbass. Here I thought you had more intelligence than Krok, ...
- Mon Jan 23, 2012 10:07 pm
- Forum: General Discussion
- Topic: hey punkuser
- Replies: 49
- Views: 12001
Re: hey punkuser
lol @ the standard these days. C went out of style more than a decade ago I'm afraid. The issue would be how the server interacts with those files. I could write an odbc wrapper since i have infinite databases sitting out there, but i'm still afraid of the "gotchas" where the client would ...
- Mon Jan 23, 2012 8:16 pm
- Forum: General Discussion
- Topic: hey punkuser
- Replies: 49
- Views: 12001
Re: hey punkuser
mariusnet code isnt available the way the server code is.
The file system is a ridiculous way to handle users though.
The file system is a ridiculous way to handle users though.
- Mon Jan 23, 2012 3:10 pm
- Forum: General Discussion
- Topic: mauriac's tale for myth 2
- Replies: 26
- Views: 7951
Re: mauriac's tale for myth 2
disagreed!
- Mon Jan 23, 2012 3:09 pm
- Forum: General Discussion
- Topic: hey punkuser
- Replies: 49
- Views: 12001
Re: hey punkuser
punkUser wrote:Let's stay on topic here please...
- Mon Jan 23, 2012 2:44 pm
- Forum: General Discussion
- Topic: hey punkuser
- Replies: 49
- Views: 12001
Re: hey punkuser
poking around the code was certainly enlightening. i really dont like that i have to build it in cygwin but i love having the source available to change as needed. i found where to handle the .commands and such.