Search found 15 matches

by Sectus
Wed May 26, 2004 10:32 am
Forum: General Discussion
Topic: Whoa....time out folks - My proposal
Replies: 118
Views: 60050

Sectus, the documentation methods you described are what we follow as well - they are common practice and make sense. If you'll look in the release notes and changelog accompanying the patch you can see the document you just described with formatting & sorting to make it understandable. When CI...
by Sectus
Tue May 25, 2004 11:40 pm
Forum: General Discussion
Topic: Whoa....time out folks - My proposal
Replies: 118
Views: 60050

sectus ur wrong. u dont play enough ive never heard about u. And just because *you* haven't heard of me that means I haven't played Myth a lot? I see no need to comment this any further. Sectus, I'm not a programmer, and apparently you are, so I'm surprised you don't understand how these things can...
by Sectus
Mon May 24, 2004 8:50 pm
Forum: General Discussion
Topic: Whoa....time out folks - My proposal
Replies: 118
Views: 60050

the reason you probably cant tell the difference between 1.3 and 1.4 is because you don't play enough. If you'd played a lot more then you'd know what people meant by "it feels different" I do play Myth a lot. And I can't pinpoint any specific gameplay changes as a result of a revert back...
by Sectus
Mon May 24, 2004 9:51 am
Forum: General Discussion
Topic: Whoa....time out folks - My proposal
Replies: 118
Views: 60050

It's almost impossible to say because game play isn't neatly confined to a single function some where(or even just a few hundred lines in one place for that matter). What I can say is when playing the game it feels very much like 1.3 to me. Some of the lack of documentation in the readme is because...
by Sectus
Sun May 23, 2004 11:22 pm
Forum: General Discussion
Topic: Whoa....time out folks - My proposal
Replies: 118
Views: 60050

Okay, perhaps a bit late to reply to the first post, but anyway. 3rd: Some facts: 1.5 started from life from the original Bungie 1.3 code base and was updated for XP & OS X from scratch. Then had a bunch of stuff from 1.4 was brought in. Next the vTFL/Myth II hybrid game play code was redone by...
by Sectus
Fri May 21, 2004 2:38 am
Forum: General Discussion
Topic: Future of development on myth 1/2/3 - The sequel
Replies: 16
Views: 6006

Actually you put your local file mods into a plugin file and then you can turn the plugin off and on while in game. Though it does have some limitations but mostly inguard to changing things like the interface and stuff while a game isn't actually in progress. Yeah, I know. But this was a mod which...
by Sectus
Thu May 20, 2004 9:05 pm
Forum: General Discussion
Topic: Future of development on myth 1/2/3 - The sequel
Replies: 16
Views: 6006

I must say I've learned some things here, and don't have to state some things I would have replied to earlier on in the PMnet thread part of this. The only thing I'd like to address still....which has partially been covered already, is the talk about releasing multiple mods that thoroughly took adv...
by Sectus
Thu May 20, 2004 3:06 am
Forum: General Discussion
Topic: Future of development on myth 1/2/3 - The sequel
Replies: 16
Views: 6006

Thanks for the reply, I'm always looking for more pieces to solve this puzzle. I think the thing which is most difficult with trying to get to understand this whole situation isn't the lack of people telling the truth, it's the amount of people lying. For instance, I'm having a hard time believing ...
by Sectus
Wed May 19, 2004 6:06 pm
Forum: General Discussion
Topic: Future of development on myth 1/2/3 - The sequel
Replies: 16
Views: 6006

Well, it's not that I wanted the thread continued necessarily, but rather I wanted to let you know that if you wanted to continue this discussion you should post here at magma.net where the fear of thread locking is next to non-existant. Anyway, while some of your posts have expressed some strong o...
by Sectus
Wed May 19, 2004 5:16 pm
Forum: General Discussion
Topic: Future of development on myth 1/2/3 - The sequel
Replies: 16
Views: 6006

Allright, eachin wanted the original thread on Playmyth (which got locked) to be continued. So here it is. Old locked thread is at: http://www.playmyth.net/index.p....&t=2701 I'd like to say that while I may seem rude at times I'm not here to try to bash down on everything what Magma has done. ...
by Sectus
Wed May 19, 2004 4:45 pm
Forum: General Discussion
Topic: A few ideas for a future patch...
Replies: 10
Views: 3770

Well, thanks for the response. Hopefully there'll be a future patch where some of these suggestions may be implemented.
by Sectus
Mon May 17, 2004 5:05 pm
Forum: General Discussion
Topic: A few ideas for a future patch...
Replies: 10
Views: 3770

Good ideas, but unfortunately those are all on a per-level basis...which means editing tags within myth, editing mesh tags (very large dl for an update on these) to add in the script line required for a 'Suicide' is illogical...it would be 50 or 60 megs to dl the patch rather than the large 16 it i...
by Sectus
Mon May 17, 2004 11:04 am
Forum: General Discussion
Topic: A few ideas for a future patch...
Replies: 10
Views: 3770

I'm very certain that if a mission is lost the normal way then the veteran status for your units is unchanged. That the veterans are lost whenever someone joins the game is something I didn't know though, are you sure it works like that?
by Sectus
Sun May 16, 2004 8:17 pm
Forum: General Discussion
Topic: A few ideas for a future patch...
Replies: 10
Views: 3770

After playing some more coop I realized there's a few minor things which would be really neat to have. Most of these should be very easy to implement as well. -A suicide button for the host. There's times I start a coop game on Legendary but something bad happens early, like a dwarf accidently kill...
by Sectus
Fri May 07, 2004 8:10 pm
Forum: General Discussion
Topic: Game score idea
Replies: 2
Views: 1780

I'm a very big fan of the Myth series, but to be honest I haven't really played it all that much recently. I've played all the levels and completed almost all of them on Legendary. I've never been that much fan of the multiplayer modes in the game, they're fun and all, but I was never hooked on it ...