Search found 57 matches

by steelaxe
Mon Dec 28, 2009 10:20 pm
Forum: Map Making Support
Topic: the New TYPE OF MAZZARINS DEMISE
Replies: 15
Views: 3147

Re: the New TYPE OF MAZZARINS DEMISE

VR.. if you dont like my .sig. dont look at it. :) problem solved.
by steelaxe
Mon Dec 28, 2009 5:34 pm
Forum: Map Making Support
Topic: the New TYPE OF MAZZARINS DEMISE
Replies: 15
Views: 3147

Re: the New TYPE of MAZZARINS DEMISE

which is why im asking him..

message sent. i will post reply on here when i get it.

Thank you graydon for telling my my post was incorrect and having me change it. good eye dude! :)
by steelaxe
Mon Dec 28, 2009 2:07 pm
Forum: Map Making Support
Topic: the New TYPE OF MAZZARINS DEMISE
Replies: 15
Views: 3147

the New TYPE OF MAZZARINS DEMISE

I want to make a new type of mazzarins demise. but i will need help from all that will give it. i know exactly what i want, its all in my head. details will be given to whoever joins my force. I HAVE COOKIES!!! Untill i get permission to use, it will not have the mazzarins demise name or units. so d...
by steelaxe
Sat Dec 26, 2009 11:25 pm
Forum: General Discussion
Topic: Myth II 1.7.1 Public Beta
Replies: 42
Views: 20086

Re: Myth II 1.7.1 Public Beta

Myrd wrote:
morgoth6 wrote:are all 1.7.1 hosted games ment to have bob as title?
Seems this is being done by MariusNet for some reason. I guess the server code is not recognizing the new version and thinking it's someone who hacked their Myth client. :(
i posted up on marius about this to see if ppe can fix it.
by steelaxe
Sat Dec 26, 2009 3:47 pm
Forum: General Discussion
Topic: Myth II 1.7.1 Public Beta
Replies: 42
Views: 20086

Re: Myth II 1.7.1 Public Beta

It was reported shortly after release that the Windows Modern build of 1.7.1 was getting lower fps than 1.7 on Windows 7 (and possibly Windows Vista as well). We were able to track down the cause this slowdown and correct it. I just updated the download link, so if you are experiencing this problem...
by steelaxe
Fri Dec 18, 2009 5:31 pm
Forum: Tain General Discussion
Topic: Udogs
Replies: 9
Views: 4282

Re: Udogs

oh. hahahaha......jerk.
by steelaxe
Fri Dec 18, 2009 12:49 am
Forum: Tain General Discussion
Topic: Udogs
Replies: 9
Views: 4282

Udogs

Udogs hotline still down for everyone else too? been almost 24 hours..
by steelaxe
Thu Dec 10, 2009 3:30 am
Forum: General Discussion
Topic: NEW CONTEST!!! Most annoying .sig
Replies: 34
Views: 5386

Re: NEW CONTEST!!! Most annoying .sig

yes, that means DAs silliness is not allowed. GET OUT!! ;P
by steelaxe
Tue Dec 08, 2009 6:52 pm
Forum: General Discussion
Topic: NEW CONTEST!!! Most annoying .sig
Replies: 34
Views: 5386

Re: NEW CONTEST!!! Most annoying .sig

i dont know about the most annoying, but mine is the best.
by steelaxe
Tue Dec 01, 2009 8:29 pm
Forum: General Discussion
Topic: Running multiple copies of myth.
Replies: 30
Views: 3043

Re: Running multiple copies of myth.

first. DA dont be mean.

and im not wanting to run fear/loathing and myth at the same time. i want 2 myths running at the same time. so i can play vs myself to test online
by steelaxe
Tue Dec 01, 2009 4:37 pm
Forum: General Discussion
Topic: Running multiple copies of myth.
Replies: 30
Views: 3043

Re: Running multiple copies of myth.

vinylrake wrote:and who gets to decide who is 'trusted' anyways?
the devs thats who.
by steelaxe
Mon Nov 30, 2009 2:10 pm
Forum: General Discussion
Topic: Running multiple copies of myth.
Replies: 30
Views: 3043

Re: Running multiple copies of myth.

i do a lot of testing and now im starting to get into scripting, and i am not on mac and it would help if i could run 2 copies of myth at the same time. i think that if you were to change it, dont make it easy, but have a certain thing you have to do to be able to run 2 myth copies. so only 'trusted...