Search found 134 matches

by Killswitch
Tue Nov 29, 2005 1:42 am
Forum: Technical Support
Topic: Slow website - projectmagma.net slow to load
Replies: 5
Views: 1315

Has anyone else been experiencing slowness while trying to access this site? (forums and/or other stuff?) To load the main page takes over a minute - used to take a few seconds. Other sites load just fine.

Just curious.
by Killswitch
Tue Nov 22, 2005 2:29 am
Forum: General Discussion
Topic: Anyone who's made new unit sprites.. - ...for the myth 'verse... :nudges Iron:
Replies: 92
Views: 43518

For anyone who may be interested, I think I still have a Diablo unit from, you guessed it, Blizzard's Diablo (first one). I might have a few other units from Diablo as well (archer, heavy knight). I never got around to really finishing them. http://hl.udogs.net/files/Uploads/%20User%20Uploads/Kills...
by Killswitch
Mon Nov 21, 2005 12:47 pm
Forum: Map Making Support
Topic: Import music as multiplayer sounds...
Replies: 2
Views: 911

First, let me say you might be doing yourself more harm than good. I say that because replacing the sound "Flag captured" with a minute of music can severely limit a net game. Here's why: let's say you are playing a net game with multiple flags (something like Territories on Trow). If you...
by Killswitch
Thu Nov 17, 2005 8:01 pm
Forum: Map Making Support
Topic: UnTag .02b - new version of tag extracting goodness
Replies: 0
Views: 1349

A few bug fixes and voilá a new version of UnTag is available. Fixes this version: -Problem not exporting a single folder - would export a different folder. -Changed the names of the groups folders that get exported -Fixed some user interface glitches Download here (from the PlayMyth site to boost...
by Killswitch
Wed Nov 16, 2005 1:10 pm
Forum: Map Making Support
Topic: Collection Tags - discussion of tag format and editor
Replies: 7
Views: 1892

I can shed a little light on hue changes. Each hue tag entry (128 bytes) goes something like this: //my index numbers are zero based 0-62 = hue change name (yes it's 63 bytes unlike other Myth tag names of 32) 63 = null byte (00) for end of name 64-65 = hue start (integer, more on this later) 66-67...
by Killswitch
Tue Nov 15, 2005 7:35 pm
Forum: Map Making Support
Topic: UnTag - tag extractor for OS X & Windows
Replies: 14
Views: 3980

GodzFire wrote:Would you care to turn Fear OSX native as well? :-P

ROFLMAO! :lol: Ha ha ha!

...

Oh wait... you're serious, aren't you? :;):
by Killswitch
Tue Nov 15, 2005 7:33 pm
Forum: Map Making Support
Topic: UnTag - tag extractor for OS X & Windows
Replies: 14
Views: 3980

Doobie wrote:Would you mind if we mirrored your tool on hl.udogs.net?
No problem. If you want to give me a login, I can upload future versions as well.
by Killswitch
Tue Nov 15, 2005 12:21 am
Forum: Map Making Support
Topic: UnTag - tag extractor for OS X & Windows
Replies: 14
Views: 3980

You have a small bug. Extracted mesh effects should go into a folder called "mesh effect" inside the local folder. UnTag names that folder "mesh effects". Other than that, great work! And you see why it's called a beta. :;): I'm surprised no one has found more problems yet. Fixe...
by Killswitch
Sat Nov 12, 2005 11:55 pm
Forum: Map Making Support
Topic: UnTag - tag extractor for OS X & Windows
Replies: 14
Views: 3980

After booting into Classic for the umpteenth time just to extract one file from a .gor file, I decided there had to be a better way. Introducing UnTag (for lack of a better name). A simple app inspired by Tag Extractor by Vodi. It has (should have) all the same features as Tag Extractor except I ha...
by Killswitch
Mon Nov 07, 2005 3:53 am
Forum: Map Making Support
Topic: Taking and converting myth sounds - want to make into mp3
Replies: 6
Views: 1822

The journal readings with music are indeed a single sound file. If you want to extract the sounds anyway, you can use an old app called the Fallen Sounds (classic Mac only) or try SoundBlighter. See this post.
by Killswitch
Fri Nov 04, 2005 11:38 am
Forum: General Discussion
Topic: new units that look good - greek plugin
Replies: 23
Views: 6576

How can I get the .sit data running on my myth? You are probably running Windows, right? .sit files are compressed files made with StuffIt - an app used primarily on Macs. It's similar to a compressed .zip file. You can decompress .sit files with StuffIt Expander. Stuffit Expander for Windows Here ...
by Killswitch
Tue Nov 01, 2005 8:06 pm
Forum: Map Making Support
Topic: The reason why Amber .BMP images
Replies: 6
Views: 1762

Check your email. :;):
by Killswitch
Tue Nov 01, 2005 12:20 pm
Forum: Map Making Support
Topic: The reason why Amber .BMP images
Replies: 6
Views: 1762

Anyone know if Amber version 1 is massively different from Amber version 2? I have the capability of running neither but from the Readme's and some screenshots of version 2 it looks like most of the functionality that used to live in the "Tag" menu in version 1 has been moved to buttons o...
by Killswitch
Mon Oct 31, 2005 8:30 pm
Forum: Map Making Support
Topic: The reason why Amber .BMP images
Replies: 6
Views: 1762

What I think he means is Amber can only import BMP files versus another format (like PICT or PNG) is because the collection files (.256 tags) keep the color palette info in Little Endian format. This post is mainly for those who may be tinkering with collection editing or programming an Amber repla...
by Killswitch
Fri Apr 29, 2005 2:56 pm
Forum: General Discussion
Topic: Sound editing, converting tags to mp3 - Is there anyway to do this?
Replies: 6
Views: 1603

See this link.

Killswitch