Search found 134 matches
- Fri Apr 29, 2005 2:06 pm
- Forum: General Discussion
- Topic: SoundBlighter - The Fallen Sounds for OS X, Windows
- Replies: 4
- Views: 1061
SoundBlighter is a quick and dirty hack for exporting sounds from Myth sound files to AIF files. Key words here are 'quick' and 'dirty' Use at your own risk. SoundBlighter doesn't read entire monolithic files (like .gor) so you'll need to extract the individual sound tags from them before opening t...
- Mon Apr 25, 2005 11:21 pm
- Forum: Map Making Support
- Topic: Pregame Bitmaps and Color Tables - How to make a bmp match a color table?
- Replies: 3
- Views: 1384
Going off memory here... If you open an indexed bitmap and try to edit it, Photoshop should take into account the fact that you are dealing with a limited color table and only let you use colors that are in the table. Therefore, the color table is already in the file. However, if you changed the im...
- Sat Apr 23, 2005 6:49 pm
- Forum: General Discussion
- Topic: GeomView goes open source - geometries for everyone
- Replies: 5
- Views: 1669
Myrd wrote:If you want, I can add it to the Open Source Downloads page here at Project Magma at: http://projectmagma.net/os_downloads.shtml
Sure Myrd! That would be awesome! Thank you!
- Sat Apr 23, 2005 2:21 pm
- Forum: General Discussion
- Topic: GeomView goes open source - geometries for everyone
- Replies: 5
- Views: 1669
Hello fellow Mythers, Because of several reasons, I've decided to make GeomView (Malice) open source. What this means is maybe someone can take it and improve upon it. Or if someone wants to just see how it works, they have that option also. Additionally, I've included copious notes about the geome...
- Fri Jun 18, 2004 7:31 pm
- Forum: Map Making Support
- Topic: Come and get it - Geomview .02
- Replies: 16
- Views: 6159
Great app Killswitch! An importer would be awesome, as I have found just today that Apathy no longer runs in Classic mode under OS 10.3.4 :( Between you and me and everyone running Jaguar, here's my advice: don't jump into Panther just yet. I've had my fair share of problems from all the little twe...
- Thu Jun 10, 2004 5:56 pm
- Forum: Map Making Support
- Topic: Come and get it - Geomview .02
- Replies: 16
- Views: 6159
- Thu Jun 10, 2004 11:40 am
- Forum: Map Making Support
- Topic: Come and get it - Geomview .02
- Replies: 16
- Views: 6159
- Wed Jun 09, 2004 1:00 am
- Forum: General Discussion
- Topic: Who's developing myth iii? - Proj magma or the startup flying flip?
- Replies: 2
- Views: 1683
- Tue Jun 08, 2004 4:54 pm
- Forum: Map Making Support
- Topic: Come and get it - Geomview .02
- Replies: 16
- Views: 6159
GeomView has been updated to .02. Yes, it's still beta, but it should have at least a little more functionality than the previous version. You can now use it to view Myth models in a 3d window (TFL or SB geoms). Mac: GeomView .02b for Mac Windows: GeomView .02b for Windows You'll need the Quesa Lib...
- Sun May 30, 2004 10:44 pm
- Forum: Map Making Support
- Topic: Looking for a few brave souls - See the inner workings of geom files
- Replies: 15
- Views: 7438
Quick question Kill....I'm wondering when exporting models why it gives random number statements along with the OK? Is it related to how many faces/vertices the model you just exported has? I exported a few different .geoms and got several different numbers, some in the 200's others in the 20s. Wha...
- Wed May 26, 2004 12:39 pm
- Forum: Map Making Support
- Topic: Looking for a few brave souls - See the inner workings of geom files
- Replies: 15
- Views: 7438
There is also the very annoying problem of model faces clipping when they don't line up perfectly with the edge of a mesh cell I know what you're talking about. For example, the cathedral walls in 'Covenant' (TFL map played in M2). The bottom edges get all fluttery when you rotate the camera. Very ...
- Tue May 25, 2004 8:02 pm
- Forum: Map Making Support
- Topic: Looking for a few brave souls - See the inner workings of geom files
- Replies: 15
- Views: 7438
- Tue May 25, 2004 5:28 pm
- Forum: Map Making Support
- Topic: Looking for a few brave souls - See the inner workings of geom files
- Replies: 15
- Views: 7438
- Mon May 24, 2004 6:12 am
- Forum: Map Making Support
- Topic: Looking for a few brave souls - See the inner workings of geom files
- Replies: 15
- Views: 7438
Hey everyone. I'm looking for a couple of heroic type geeks to test out an app I made for Myth. It doesn't do much, but should be of great help for those trying to break down the GEOM tags for models. Oh, and it exports Myth models to Meshwork (cheap 3D program for Macs). Public beta here: Mac (OS ...