Search found 1211 matches

by Graydon
Sun Oct 02, 2011 4:15 pm
Forum: Map Making Support
Topic: The AWESOMENESS Of Detail Textures Thread
Replies: 30
Views: 11565

Re: The AWESOMENESS Of Detail Textures Thread

Nice use of coloured dtex there. Really makes the grass pop!
by Graydon
Wed Sep 28, 2011 6:25 pm
Forum: General Discussion
Topic: Hey Killery -- Read your PM's!
Replies: 29
Views: 3469

Re: Hey Killery -- Read your PM's!

That said, the fact that an account was created simply for the purpose of bumping a 2 year old post long forgotten.... It's almost the definition of trolling.
by Graydon
Wed Sep 28, 2011 4:43 pm
Forum: Map Making Support
Topic: Changing Platoon orders
Replies: 2
Views: 1954

Re: Changing Platoon orders

Mungers are the most logical way to handle what you want. A Munger action can basically take any subject action and then alter parameters of that action. So in this case you want to edit the Platoon Movement waypoints. Take a look at A-Red's Advanced Scripting tutorial on the tain, it goes in depth ...
by Graydon
Tue Sep 27, 2011 10:35 pm
Forum: Map Making Support
Topic: Netgame features in single player
Replies: 2
Views: 1949

Re: Netgame features in single player

For the custom colours, at the very least you need unique CREF tags tied to unique UNIT tags. The unique Unit tags can point to the generic monster tag for any given unit type (warrior for example). As for the netgame flags I'm not entirely certain on an easy fix to making them show up on solo. My s...
by Graydon
Sat Sep 24, 2011 6:10 am
Forum: Map Making Support
Topic: Question about Tool Tahoe.
Replies: 4
Views: 2717

Re: Question about Tool Tahoe.

Before we can explain the answer to "Why?" you need to answer this: What image editing software are you using to make your postgame images? And if you are not making/editing/saving your own files, where are you getting them from? As for "What is ACT?", it is simply a file format ...
by Graydon
Thu Sep 22, 2011 9:26 pm
Forum: General Discussion
Topic: myth2 1.8 suggestions
Replies: 196
Views: 34182

Re: myth2 1.8 suggestions

On Mac the preset callback key is command, equivelant to the Windows Key.... thumb + number isn't very awkward at all. I'm not sure if it's allowed on Windows Myth, but can you map your preset callback key to the Win key without it calling up whatever function it's set to in the OS? If yes, that's t...
by Graydon
Thu Sep 22, 2011 3:22 pm
Forum: Map Making Support
Topic: we need local physics tool assistant
Replies: 2
Views: 1971

Re: we need local physics tool assistant

Made sense to me, but in case it's confusing to anyone else, he's stating that it's annoying that we can't preview how a local physics edit looks/works in loathing. One has to launch the mesh in question in game, then find the location on the mesh where that physics effect takes place to verify whet...
by Graydon
Tue Sep 13, 2011 4:37 am
Forum: Technical Support
Topic: OSX Lion / 2011 MBP = No Fear, Loathing
Replies: 19
Views: 5747

Re: OSX Lion / 2011 MBP = No Fear, Loathing

Have you confirmed this Myrd? Don't see why it wouldn't but are you unning Wine in Lion successfully?
by Graydon
Tue Sep 13, 2011 1:58 am
Forum: General Discussion
Topic: Fan novel: A Shade of Gray (completed)
Replies: 40
Views: 8000

Re: Fan novel: A Shade of Gray (completed)

I'd edit that post, some kind of serious spoilers there for anyone who hasn't read anything yet.
by Graydon
Sat Sep 10, 2011 5:50 pm
Forum: Technical Support
Topic: OSX Lion / 2011 MBP = No Fear, Loathing
Replies: 19
Views: 5747

Re: OSX Lion / 2011 MBP = No Fear, Loathing

And as an afterthought, everyone should be bitching and complaining to apple about this, so write them a really whiny sounding post on their support forums. It's bullshit they're trying to reshape my/our/anyones workflow after 10 years of establishing it. "Resume" sounds super fucking cool...
by Graydon
Sat Sep 10, 2011 5:48 pm
Forum: Technical Support
Topic: OSX Lion / 2011 MBP = No Fear, Loathing
Replies: 19
Views: 5747

Re: OSX Lion / 2011 MBP = No Fear, Loathing

This is the sole reason I havent upgraded to Lion yet.

Apple is pulling some shiesty bullshit and making all our old apps no longer work.

If you're into any kind of legacy style games older than a year or two, you need an older mac/macOS.
by Graydon
Sat Sep 10, 2011 3:38 am
Forum: Technical Support
Topic: Myth II Green Berets 1.1 Problem
Replies: 28
Views: 7576

Re: Myth II Green Berets 1.1 Problem

Whoops, sorry, my mistake, I only peaked at the thumbnail previews and thought they were all photos.

Review Pyro's response, he's got the answer to your problem I think.
by Graydon
Fri Sep 09, 2011 5:01 pm
Forum: Technical Support
Topic: Myth II Green Berets 1.1 Problem
Replies: 28
Views: 7576

Re: Myth II Green Berets 1.1 Problem

Uhhh... Ozone was talking about the file structure inside your computer.... not your physical disks. We don't want photos, we want a screen capture of the contents in 1) your main Myth 2 directory, 2) your tags folder, and 3) your plugin's folder.
by Graydon
Fri Sep 09, 2011 4:57 pm
Forum: General Discussion
Topic: 9/9/2011 coop night(s)
Replies: 5
Views: 1508

Re: 9/9/2011 coop night(s)

PST is GMT - 8.
by Graydon
Thu Sep 08, 2011 11:36 pm
Forum: Technical Support
Topic: REPORTING CRASH
Replies: 3
Views: 1017

Re: REPORTING CRASH

Maybe try updating them then.