Search found 1211 matches
- Sun Oct 02, 2011 4:15 pm
- Forum: Map Making Support
- Topic: The AWESOMENESS Of Detail Textures Thread
- Replies: 30
- Views: 11565
Re: The AWESOMENESS Of Detail Textures Thread
Nice use of coloured dtex there. Really makes the grass pop!
- Wed Sep 28, 2011 6:25 pm
- Forum: General Discussion
- Topic: Hey Killery -- Read your PM's!
- Replies: 29
- Views: 3469
Re: Hey Killery -- Read your PM's!
That said, the fact that an account was created simply for the purpose of bumping a 2 year old post long forgotten.... It's almost the definition of trolling.
- Wed Sep 28, 2011 4:43 pm
- Forum: Map Making Support
- Topic: Changing Platoon orders
- Replies: 2
- Views: 1954
Re: Changing Platoon orders
Mungers are the most logical way to handle what you want. A Munger action can basically take any subject action and then alter parameters of that action. So in this case you want to edit the Platoon Movement waypoints. Take a look at A-Red's Advanced Scripting tutorial on the tain, it goes in depth ...
- Tue Sep 27, 2011 10:35 pm
- Forum: Map Making Support
- Topic: Netgame features in single player
- Replies: 2
- Views: 1949
Re: Netgame features in single player
For the custom colours, at the very least you need unique CREF tags tied to unique UNIT tags. The unique Unit tags can point to the generic monster tag for any given unit type (warrior for example). As for the netgame flags I'm not entirely certain on an easy fix to making them show up on solo. My s...
- Sat Sep 24, 2011 6:10 am
- Forum: Map Making Support
- Topic: Question about Tool Tahoe.
- Replies: 4
- Views: 2717
Re: Question about Tool Tahoe.
Before we can explain the answer to "Why?" you need to answer this: What image editing software are you using to make your postgame images? And if you are not making/editing/saving your own files, where are you getting them from? As for "What is ACT?", it is simply a file format ...
- Thu Sep 22, 2011 9:26 pm
- Forum: General Discussion
- Topic: myth2 1.8 suggestions
- Replies: 196
- Views: 34182
Re: myth2 1.8 suggestions
On Mac the preset callback key is command, equivelant to the Windows Key.... thumb + number isn't very awkward at all. I'm not sure if it's allowed on Windows Myth, but can you map your preset callback key to the Win key without it calling up whatever function it's set to in the OS? If yes, that's t...
- Thu Sep 22, 2011 3:22 pm
- Forum: Map Making Support
- Topic: we need local physics tool assistant
- Replies: 2
- Views: 1971
Re: we need local physics tool assistant
Made sense to me, but in case it's confusing to anyone else, he's stating that it's annoying that we can't preview how a local physics edit looks/works in loathing. One has to launch the mesh in question in game, then find the location on the mesh where that physics effect takes place to verify whet...
- Tue Sep 13, 2011 4:37 am
- Forum: Technical Support
- Topic: OSX Lion / 2011 MBP = No Fear, Loathing
- Replies: 19
- Views: 5747
Re: OSX Lion / 2011 MBP = No Fear, Loathing
Have you confirmed this Myrd? Don't see why it wouldn't but are you unning Wine in Lion successfully?
- Tue Sep 13, 2011 1:58 am
- Forum: General Discussion
- Topic: Fan novel: A Shade of Gray (completed)
- Replies: 40
- Views: 8000
Re: Fan novel: A Shade of Gray (completed)
I'd edit that post, some kind of serious spoilers there for anyone who hasn't read anything yet.
- Sat Sep 10, 2011 5:50 pm
- Forum: Technical Support
- Topic: OSX Lion / 2011 MBP = No Fear, Loathing
- Replies: 19
- Views: 5747
Re: OSX Lion / 2011 MBP = No Fear, Loathing
And as an afterthought, everyone should be bitching and complaining to apple about this, so write them a really whiny sounding post on their support forums. It's bullshit they're trying to reshape my/our/anyones workflow after 10 years of establishing it. "Resume" sounds super fucking cool...
- Sat Sep 10, 2011 5:48 pm
- Forum: Technical Support
- Topic: OSX Lion / 2011 MBP = No Fear, Loathing
- Replies: 19
- Views: 5747
Re: OSX Lion / 2011 MBP = No Fear, Loathing
This is the sole reason I havent upgraded to Lion yet.
Apple is pulling some shiesty bullshit and making all our old apps no longer work.
If you're into any kind of legacy style games older than a year or two, you need an older mac/macOS.
Apple is pulling some shiesty bullshit and making all our old apps no longer work.
If you're into any kind of legacy style games older than a year or two, you need an older mac/macOS.
- Sat Sep 10, 2011 3:38 am
- Forum: Technical Support
- Topic: Myth II Green Berets 1.1 Problem
- Replies: 28
- Views: 7576
Re: Myth II Green Berets 1.1 Problem
Whoops, sorry, my mistake, I only peaked at the thumbnail previews and thought they were all photos.
Review Pyro's response, he's got the answer to your problem I think.
Review Pyro's response, he's got the answer to your problem I think.
- Fri Sep 09, 2011 5:01 pm
- Forum: Technical Support
- Topic: Myth II Green Berets 1.1 Problem
- Replies: 28
- Views: 7576
Re: Myth II Green Berets 1.1 Problem
Uhhh... Ozone was talking about the file structure inside your computer.... not your physical disks. We don't want photos, we want a screen capture of the contents in 1) your main Myth 2 directory, 2) your tags folder, and 3) your plugin's folder.
- Fri Sep 09, 2011 4:57 pm
- Forum: General Discussion
- Topic: 9/9/2011 coop night(s)
- Replies: 5
- Views: 1508
Re: 9/9/2011 coop night(s)
PST is GMT - 8.
- Thu Sep 08, 2011 11:36 pm
- Forum: Technical Support
- Topic: REPORTING CRASH
- Replies: 3
- Views: 1017
Re: REPORTING CRASH
Maybe try updating them then.