Search found 51 matches

by Soulblaster
Thu Oct 03, 2013 6:06 pm
Forum: General Discussion
Topic: Compatible Windows 8 Hotline Client
Replies: 10
Views: 2192

Re: Compatible Windows 8 Hotline Client

Well, I appreciate Godz help trying to make hotline work on my system and also Pyro for figuring out my slight mistake of removing the HL icon from the folder it came with, instead of just creating a shortcut. It's all good now and HL underline client works just fine with windows 8
by Soulblaster
Wed Nov 18, 2009 4:02 pm
Forum: General Discussion
Topic: Group Of Coops 2
Replies: 15
Views: 1925

Re: Group Of Coops 2

bio degrs is basically the lifespan you set over a projectile, in this case the body parts...check out fear/projectiles and you will find it there. The only way to desable this bio degrs thing is to change the plug (mb creating a omni patch) and the projectiles correspondent to each unit within it.....
by Soulblaster
Thu May 07, 2009 7:41 pm
Forum: General Discussion
Topic: Official DoD thread! Post comments, suggestions, or bugs!
Replies: 60
Views: 13075

I don't think sorcerer and ghost archers retreat after attacking is a bug at all...just some extra AI that ghost gave ghost archers and souless in his original rotd plug. I think its fantastic, since it's more difficult to hit those units than if they were static in place. Mb u could make them "...
by Soulblaster
Mon May 04, 2009 8:53 pm
Forum: General Discussion
Topic: Myth 3 website is up.
Replies: 56
Views: 7402

heh, i gotta say although some things in the site are ok, there're some aspects that annoys me a little. Things like the advertisements, the sound style (perhaps would work better in a medical or dental clinic website - I'd suggest a medieval style sound, like battle sounds, etc), and finally the fo...
by Soulblaster
Mon May 04, 2009 1:35 pm
Forum: General Discussion
Topic: Map-makers "Bag of Tags" resource!
Replies: 26
Views: 3629

Thanks ooga! I look foward to it and...you also have an awesome modified warlock, that i'd love to post in a near future. Well, I gotta leave clear that I respect you guys work, and I never post something that is been used in a current project. I have some units i haven't posted yet, like "the ...
by Soulblaster
Mon Apr 27, 2009 10:40 pm
Forum: General Discussion
Topic: Map-makers "Bag of Tags" resource!
Replies: 26
Views: 3629

Thanks for linking the bag of tag site to yours guys. Now I know more ppl will reach it and have a chance to know it's there...cool! I gotta say you guys have done an awesome job in your respective websites too. I just finished Sisters of the Blade and about to start Chimera...here we go again!! Ops...
by Soulblaster
Mon Apr 27, 2009 2:07 pm
Forum: General Discussion
Topic: Map-makers "Bag of Tags" resource!
Replies: 26
Views: 3629

sure! Ill do my best to keep the site up and running...enjoy!!
by Soulblaster
Sat Apr 25, 2009 1:04 pm
Forum: General Discussion
Topic: Map-makers "Bag of Tags" resource!
Replies: 26
Views: 3629

Map-makers "Bag of Tags" resource!

Althought my "bag of tags" website doesn't have everthing that myth game can offer yet, I believe it alredy has a pretty good gama of tags that can help map-makers in their respective projects. Well, talking about it, I felt I should announce the releasement of "MYTH - Bag of Tags Web...
by Soulblaster
Sat Apr 25, 2009 12:29 pm
Forum: General Discussion
Topic: Geocities to close
Replies: 16
Views: 2400

someone should tell toe about it
by Soulblaster
Fri Mar 27, 2009 3:00 pm
Forum: General Discussion
Topic: The Fortress of Doom II Final (Definitive Version)
Replies: 8
Views: 1562

Yes Spa, end boss script is ok now. Mage can only ressurect initial player units (warlock, heron guard hero, mortar, dwarves, zerks and archers) that die by enemy melee attacks. Usually you will see a small green orb in the location the unit passed away. Now, if the unit dies by explosive, fire or a...
by Soulblaster
Thu Mar 26, 2009 6:34 pm
Forum: General Discussion
Topic: The Fortress of Doom II Final (Definitive Version)
Replies: 8
Views: 1562

I wanted to show u guys in game, but ill give a clue before hand...if certain unit taunts mid, before all the gates are totally open, something fun will happen...:)
by Soulblaster
Thu Mar 26, 2009 2:05 pm
Forum: General Discussion
Topic: The Fortress of Doom II Final (Definitive Version)
Replies: 8
Views: 1562

Yeah Viny, thats for real! guess what? to make things even better, I've named an unit after you!!..:)
by Soulblaster
Thu Mar 26, 2009 12:02 pm
Forum: General Discussion
Topic: The Fortress of Doom II Final (Definitive Version)
Replies: 8
Views: 1562

The Fortress of Doom II Final (Definitive Version)

After finding out some issues with previous version of TFD, I decided to work some more in a new version of my plug. I was about to give up on map-making, but since I've noticed the map is gaining some popularity among mythers, mb its worth a try...why, thx! Well, here are some of the changes and fi...
by Soulblaster
Sat Feb 21, 2009 8:48 pm
Forum: General Discussion
Topic: The Fortress of Doom Final!
Replies: 14
Views: 4899

ok...lets go through ur views Balista only shoots enemies and probably our units are in the way to be hit by it...mb too close in a melee combat or in line to a far enemy unit. nothing i can do about, since if i check "dont shoot over friendy units" will probably mess up its attack. warrio...
by Soulblaster
Wed Jan 21, 2009 7:23 pm
Forum: General Discussion
Topic: Armageddon II - The Final Battle B1 Released!
Replies: 2
Views: 826

Beta testers

game scheduled for 8:00pm today...come out, come out...wherever you are!