Search found 27 matches

by ElusiveMind
Sun May 31, 2009 8:40 pm
Forum: Map Making Support
Topic: Ballistic v1.1
Replies: 7
Views: 1366

Ballistic v1.1

Hey All; I've posted v1.1 of Ballistic for Macintosh and Windows. I've tested both to make sure they run and everything seems to be fine with both using OS X 10.5.7 (which is what I am running on an intel box) and Windows versions from XP through Windows 7. They're uploaded to the Tain so as soon as...
by ElusiveMind
Fri May 29, 2009 10:41 am
Forum: General Discussion
Topic: C4D or 3DSM
Replies: 10
Views: 1194

Re: C4D or 3DSM

FlyingFlip is cool since MythDev is kinda dead. I'll be using the FF name moving forward anyway. I'll check it out later today/tonight after I get home.
by ElusiveMind
Fri May 29, 2009 5:21 am
Forum: General Discussion
Topic: C4D or 3DSM
Replies: 10
Views: 1194

Re: C4D or 3DSM

Might need to get some input from y'all on what I'm doing. I'll do that once I'm back on my feet. BTW - can someone give me access to the "MythDev" stuff on the Tain? Not sure if there is an account associated with that or not. If that could happen, I'll go ahead and upload Ballistic right...
by ElusiveMind
Thu May 28, 2009 9:30 am
Forum: General Discussion
Topic: Facebook Or Twitter
Replies: 7
Views: 2615

Facebook Or Twitter

Hey all

Anyone do facebook or twitter?

http://www.facebook.com/people/Michael- ... 1291174892
by ElusiveMind
Thu May 28, 2009 9:25 am
Forum: General Discussion
Topic: C4D or 3DSM
Replies: 10
Views: 1194

Cool. I've got the 3DSM thing going on. I'm talking with Clem about some of his stuff including some stuff he did in C4D that he never really finished. I'm trying to come up with some M3 resources for future building with Ballistic.
by ElusiveMind
Tue May 26, 2009 6:47 am
Forum: General Discussion
Topic: C4D or 3DSM
Replies: 10
Views: 1194

C4D or 3DSM

Here's a stupid question I'm sure none of you all have heard before.

Does anyone have Cinema 4D or the old version of 3D Studio Max that was once used to make Myth III stuff?
by ElusiveMind
Tue May 26, 2009 6:43 am
Forum: Map Making Support
Topic: Looking for the PC version of Ballistic
Replies: 46
Views: 6367

More good news. I dug out my 9 year old Clamshell iBook last night and it still had all my old MythDev stuff on it - including CodeWarrior. Build Ballistic right up for Windows and Macintosh. Trying to move all that stuff over to my iMac and replicate. Looks like there are a ton of updates from 1.0 ...
by ElusiveMind
Mon May 25, 2009 5:48 pm
Forum: Map Making Support
Topic: Looking for the PC version of Ballistic
Replies: 46
Views: 6367

I've managed to install a working copy of CodeWarrior 8 on my 10.5 Intel Mac. And to top it off, I've managed to build Ballistic with it. So I have a working build of the latest version of Ballistic.... for Macintosh. The windows build didn't fare so well, but I think I know why that is. Once I get ...
by ElusiveMind
Sun May 24, 2009 8:52 am
Forum: Map Making Support
Topic: Looking for the PC version of Ballistic
Replies: 46
Views: 6367

Good deal. My primary goal is getting my web site ready for prime time so I have a place to put this stuff. The big big goal of this is to hopefully get an XCode project as well as a VS 2008 (I'd even take VS 2005) project together so it can be built void of CodeWarrior. I still have a copy of Codew...
by ElusiveMind
Sat May 23, 2009 4:14 pm
Forum: Map Making Support
Topic: Looking for the PC version of Ballistic
Replies: 46
Views: 6367

Wow.... I am not sure I could remember if you put a gun to my head actually. I also don't know what evolution Vengeance is in these days. I know Ballistic had some stuff in it that was broken at one point and fixed at others. I'll have to dig things up and do a readme with the features. Hopefully I'...
by ElusiveMind
Sat May 23, 2009 3:59 pm
Forum: Map Making Support
Topic: Looking for the PC version of Ballistic
Replies: 46
Views: 6367

Long Time No Talk

Hey All; Long Time No Talk! I'm currently looking through the archives and such and will see what working version of Ballistic I still have around. If my memory serves me right there were some unpublished changes in a beta that was never pushed into a non-expiring build. I'll see what I can dig up. ...
by ElusiveMind
Sun Jun 18, 2006 11:20 am
Forum: General Discussion
Topic: Why weren't the cutscenese from TFL ported over? - Really curious.
Replies: 20
Views: 5944

Hey Guys - this is Blades ( I have long lost my username and password and the retrieval thing didn't seem to be workin for me ). The Soulblighter high resolution MP4 cutscenes we had up at one time were compressed from Bungie's sources. Unfortunately, we did not have the same source for the TFL one...