Search found 13 matches

by Rubba
Tue Jul 06, 2004 6:26 am
Forum: General Discussion
Topic: A 2nd tfl multipack - What maps would you like to see ported?
Replies: 32
Views: 7258

Uhmm I jst read your post more carefully Iron ... scrap my post above ... I listed mostly coops. ::spits::
by Rubba
Tue Jul 06, 2004 6:23 am
Forum: General Discussion
Topic: A 2nd tfl multipack - What maps would you like to see ported?
Replies: 32
Views: 7258

K, in no particular order, my vote (w/reserved right to add more if need be =D): Mauriacs Tale (mauriac.gor), Magma2 series (Shadow Mt2, Forest2, Flight2, etc), LegendaryII, Fallen Legends, Dark Campaign ... Hmmmm .. a couple #CP plugs that for the life of me I can't remember right now ... one was ...
by Rubba
Tue Jul 06, 2004 6:04 am
Forum: Technical Support
Topic: Installing tfl 1.3 on windows xp pro - Getting memory/swap file error
Replies: 6
Views: 2462

Yo Padre or Thork, a 2 cents that is worth a try: There are two options that XP provides backward compatiblity (Msconfig and the file's exectuable properties - compatability mode): 1. Msconfig. Start | Run |MSconfig Click on Boot.ini tab > Click Advanced options button > Select /MaxMem= (Lower the ...
by Rubba
Tue Jun 29, 2004 11:44 pm
Forum: General Discussion
Topic: Loads of different stuff i wanna say
Replies: 17
Views: 4594

Heh ... ain't none that shines so brightly ... as da "Sun!" =D
by Rubba
Fri Jun 25, 2004 8:52 pm
Forum: General Discussion
Topic: Myth 3 v1.3 released! - The new version by flyingflip!
Replies: 20
Views: 6244

Yo Dio wut up.
Hrmmm I still dunno y we need a TFL 1.5?
by Rubba
Fri Jun 18, 2004 12:42 am
Forum: Technical Support
Topic: Odd myth lag
Replies: 9
Views: 3333

This happens for me quite a bit ... multi/solo.
Its been difficult and very trying as I am one of the unfortunates who also endure the "Geforce" problem.

CP, in the later case of "chat/input" lag ... aside from prefs, what else can u recommend?

Thx in advance
by Rubba
Mon Jun 14, 2004 2:56 am
Forum: Technical Support
Topic: Pc  horribly screwed up -need clean os advice - Non myth related problem
Replies: 5
Views: 2226

Holy mackeral this message feature is kinda cool. ::winks@magma:: Anyway Pete, ::shakes head:: ... heh I dunno what the problem is off hand ... altho it sounds like bios got corrupt. Not familar w/the model offhand but the newer asus mobos have a reset feature (some combined with jumper settings). ...
by Rubba
Mon May 31, 2004 1:11 am
Forum: General Discussion
Topic: Great work by the magma team
Replies: 20
Views: 6245

Hmmmm ... who is "thicker" ... those that seem to know what others don't seem to get? ... or those that seem to get what others already seem to know?

=D
by Rubba
Fri Apr 30, 2004 9:09 am
Forum: General Discussion
Topic: Trow turning back to attack while getting hit...
Replies: 6
Views: 3161

Believe him ... I think Iron is already looking into it and addressing.
by Rubba
Sun Apr 25, 2004 10:40 pm
Forum: Technical Support
Topic: Myth ii and nvidia geforce - Geiforce cards
Replies: 24
Views: 9612

There are as many arguements for/against ATI as there are for NVidia ... both have their fair share of issues and will continue to do so. I could easily say that ATI screwed up on numerous Install discs which shipped in-box and John Q Public is totally unaware of (and only OEM's would know about). ...
by Rubba
Sat Apr 24, 2004 3:53 am
Forum: Technical Support
Topic: Question on oh map - ### overhead map preprocessing failed
Replies: 3
Views: 2096

Also, am I reading this right, but your did link an OH to the map in the Mesh file ?? ie Mesh >> Collections >> Overhead Map Yes G, that is correct ... but N00b me would not doubt that in the course of "trying" I messed up along the line ... then again .. since u r kindly adding input to ...
by Rubba
Fri Apr 23, 2004 11:47 pm
Forum: Technical Support
Topic: Question on oh map - ### overhead map preprocessing failed
Replies: 3
Views: 2096

Situation: Imported a map, created string list, set mesh to new (imported) maplevel. Confirming the level works. Problem: Once the game commences, the OH map does not appear and I recieve the following message: "### overhead map preprocessing failed" I set the OH Map in the Collections se...