Search found 515 matches

by ChrisP
Thu Jul 02, 2009 2:11 am
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

Godz, I won't be on Mnet till probably Sunday night, maybe Monday. The lack of tracking for the level 1 fireball is intentional. While it may seem a huge handicap, it does more damage and costs roughly a third the mana of the (easier to use) level 2 fireball, making it a relatively effective level 1...
by ChrisP
Wed Jul 01, 2009 9:38 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

Deqlyn, yes, the thrall were set up that way for testing purposes when I left off on the plugin years ago and I forgot about it. Pompey, additional units as in more of the same, and no, I haven't really done anything to randomize waves more, however, the fact that some of the waves are now a lot lar...
by ChrisP
Wed Jul 01, 2009 8:39 am
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

Archer, the rest of the game went as expected; we lost before any white thrall arrived.

I will see if moving volt is viable.
by ChrisP
Wed Jul 01, 2009 8:33 am
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

Congratulations, Pompey! And I have a solution for you: Pyro and Electro. As the Mancers require skills built up over a life time, it's never too young to get them started playing. Seriously though, fatherhood is the greatest joy, and you get it double! I remember how overwhelming just one baby was ...
by ChrisP
Tue Jun 30, 2009 11:55 am
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

I only have time for a quick reply at the moment, but... Adding additional unit types can't easily be done as the map is already at the limit for monster and object tags. This means that to add any monster, an existing one would have to be removed. Anything to do with artifact switching gets tricky ...
by ChrisP
Mon Jun 29, 2009 5:23 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

First beta of v3 available at: http://hl.udogs.net/files/Uploads/%20User%20Uploads/ChrisP%20Uploads/ File name: Mazz6_to_MDv3b02.zip It is an omnipatch from the full version of Mazz 6 v2. I will hop on Mnet tonight around 10:30 or 11pm EST and see if I can find a game. Vent info: vent4.gameservers.c...
by ChrisP
Sun Jun 28, 2009 1:09 am
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

Excellent, 79.5 seconds it is then. Thank you.
by ChrisP
Sat Jun 27, 2009 3:01 am
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

(I must say, I have the distinct feeling you're having a go at me. I'm going to go out on a limb and venture to suggest that maybe the Warlocks regenerate mana based on something that's apparently completely unrelated to them; I'll therefore get completely different times for what appear to be iden...
by ChrisP
Sat Jun 27, 2009 12:03 am
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

Thanks, Godz, but I don't think he'll need that to watch a film. :wink:

Might come in handy for something else later though.
by ChrisP
Fri Jun 26, 2009 9:20 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

Also, from watching the films, I notice you do some deeply strange things with mana on the enemy units; if you've got time sometime, I'd love to hear an explanation of how you set things up under the hood. ~J, who just burned four hours watching Mazz VI films Chances are what you’re seeing with m...
by ChrisP
Thu Jun 25, 2009 7:20 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

Okay, nevermind what I said about not having a beta ready before July. Much remains, but the ball is definetly rolling now. So how do I go about reviving my Mnet account? I didn’t forget my password - Mnet did! And what’s the deal with Omnipatch, is there a new version or something? HMP, great p...
by ChrisP
Wed Jun 24, 2009 8:28 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

This means that sometimes when you get to the watcher, you've already killed all of the boss waves and even all of the wraith waves. Haven't heard it from CP but I bet the "exploit" is whatever causes that to happen, and goodness knows what that is. I’ve always said you were smarter tha...
by ChrisP
Fri Jun 19, 2009 9:14 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

Sounds possible only if you used lots of scripting, which Mazz can't spare I would imagine. The way proj to unit promotion works is that a proj turns to a unit. So you can't easily specify remains to gather up and then promote. Unless you make a sequence like that where it just looks like the remai...
by ChrisP
Fri Jun 19, 2009 5:43 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

I do know that Loathing and Fear have both gotten a few version updates in this 1.7 cycle. I'm sure Myrd could build you a custom one if the need arises. Yeah, I figured if I'm going to stop being lazy about this I should start by reading about what's changed. There's some pretty cool features, as ...
by ChrisP
Fri Jun 19, 2009 3:34 pm
Forum: General Discussion
Topic: Mazz VI: Wisdom of the Mancers
Replies: 163
Views: 25574

Re: Mazz VI: Wisdom of the Mancers

Thanks, Guys. Connecting the HHD isn’t as much a problem as finding the time, but I do feel the desire to at least open up the plugin and see where it’s at – just not sure how soon or how long it will take to complete. When and if things progress, I’ll keep everyone posted, maybe get a testi...