Search found 877 matches

by Baak
Mon Apr 26, 2004 1:55 pm
Forum: General Discussion
Topic: Whoa....time out folks - My proposal
Replies: 118
Views: 57501

Thanks, Iron! :) (re: random number stuff) Thought it was most likely the same, but nice to know that it hasn't changed (I didn't think it would). I think I may have caught a glance of that code a couple of years ago when inquiring with the previous team about "team ordering" in films. I'...
by Baak
Mon Apr 26, 2004 2:43 am
Forum: General Discussion
Topic: Whoa....time out folks - My proposal
Replies: 118
Views: 57501

Ok - I've posted the results of my two "double dud" tests - one for 1.4.3 and one for 1.5 Beta 1 - you can find them both at the following links (I made them so you can toggle the browser windows between them to compare more easily): Double Dud Test Results - Myth II 1.4.3 Double Dud Test...
by Baak
Sat Apr 24, 2004 6:43 pm
Forum: General Discussion
Topic: Whoa....time out folks - My proposal
Replies: 118
Views: 57501

I went ahead and watched the "Double Dud Test" for M2 1.5 Beta #1 and have posted the results here for anyone who is interested: Double Dud Test Results - M2 1.5 Beta 1 Funny that there were no back-to-back duds in 156 throws, but you can see that rebounds/duds tend to "cluster"...
by Baak
Sat Apr 24, 2004 4:24 pm
Forum: General Discussion
Topic: Whoa....time out folks - My proposal
Replies: 118
Views: 57501

... Sorry to reply to my own post, but I decided to see how fast I could whip out this test! ;) It's actually running right now - lol - I built a test using an invincible unit from my StoneHeart RDF map (a large fence post used in the Cage mesh), made it a hunting unit and set an RDF "Mini&quo...
by Baak
Sat Apr 24, 2004 4:02 pm
Forum: General Discussion
Topic: Whoa....time out folks - My proposal
Replies: 118
Views: 57501

Hey Guys - this has inspired me to check something similar we have noticed in playing almost 1,000 Rocket Dorf Fest games over the past year. The "dud" and "rebound" of the standard Rocket Dorf is similar to that of a Dorf but not the same. What we notice a lot, however, is that...
by Baak
Mon Apr 19, 2004 12:35 am
Forum: General Discussion
Topic: 1.5 comments - Post 'em here
Replies: 72
Views: 34494

Tested RDF on 1.5 with the four-byte sequence you mentioned Iron, so it would "load last" - this appears to work great. But I no longer can use the "00 01 00 03" byte sequence as before to add the extra text that says "requires XYZ plugin". I can live without this, but...
by Baak
Fri Apr 09, 2004 12:14 am
Forum: Map Making Support
Topic: Myth ii v1.5 - tagset override setting
Replies: 0
Views: 4113

Hi All! I read the following in the 1.5 Beta readme.pdf file: 2.3 Multiplayer h) Plugins are now loaded in the order of unit tagsets first, mesh plugins second as they were in 1.3, however a mapmaker can define a unit tagset to load last if they wish. This was done to allow some old plugins that re...