Search found 1046 matches

by Melekor
Wed May 20, 2020 7:58 am
Forum: General Discussion
Topic: Myth 2 French version
Replies: 5
Views: 6960

Re: Myth 2 French version

My understanding is the translations were never completed, but some of the files can be found here: http://hl.udogs.net/files/Uploads/%20User%20Uploads/Pyro%27s%20Uploads/Multilingual_Project/ As for the private forum, Pyro is in charge of it, but he hasn't been in contact for quite a while now. I w...
by Melekor
Tue Apr 28, 2020 7:14 am
Forum: Map Making Support
Topic: unit transparency
Replies: 15
Views: 40913

Re: unit transparency

spicysaltysquid wrote:Hey Melekor, sure here's a folder for one unit with all the script.txt files in place; auto-shadows sounds great :-)

https://drive.google.com/open?id=1gB5I- ... WdAbTMk2zu
Perfect, thanks!
by Melekor
Fri Apr 24, 2020 6:07 pm
Forum: Map Making Support
Topic: unit transparency
Replies: 15
Views: 40913

Re: unit transparency

Hi @Melekor I definitely will share everything I make. One more piece I haven't figured out - how do I add shadows to the Sequences using Oak? Can you upload your folder structure for the auto tool somewhere? I want to use it for testing while I integrate shadow generation. Don't have any lying aro...
by Melekor
Fri Apr 24, 2020 6:02 pm
Forum: Map Making Support
Topic: unit transparency
Replies: 15
Views: 40913

Re: unit transparency

I have some code laying around for autogenerating shadows but I never got around to integrating it into the UI. Should really do that at some point, real shame to let it go to waste.
by Melekor
Thu Apr 23, 2020 7:00 am
Forum: Map Making Support
Topic: unit transparency
Replies: 15
Views: 40913

Re: unit transparency

Glad you were able to get the process working! Hope you will share the new units with us when they are finished :D
by Melekor
Sat Apr 18, 2020 11:39 am
Forum: Map Making Support
Topic: Color table problems
Replies: 7
Views: 18074

Re: Color table problems

Melekor: How does oak decide on the best color table for all the images? It computes a color table using k-means clustering of all the pixels of all in the input images. Specifically, it uses the WSM-C algorithm described in this paper: https://arxiv.org/pdf/1011.0093.pdf Color tables produced usin...
by Melekor
Fri Apr 17, 2020 11:59 am
Forum: Map Making Support
Topic: Color table problems
Replies: 7
Views: 18074

Re: Color table problems

If you have rendered all of your sequences from the same camera position, so that all of your renders are lined up, you can use Oak's "build standard collection" tool (in the Tools menu). It handles almost all of the collection building process for you, including indexing. Basically, the t...
by Melekor
Fri Jan 10, 2020 8:42 pm
Forum: General Discussion
Topic: G.o.S. down?
Replies: 7
Views: 9475

Re: G.o.S. down?

You can PM/email punkUser on the forum here: http://tain.totalcodex.net/forum/member ... ail&u=1896

Punk: I re-enabled emails on your profile because I'm assuming you had it disabled by accident. It makes sense for people to have some way to contact you if the server is down.
by Melekor
Fri Jan 10, 2020 8:21 pm
Forum: Tain General Discussion
Topic: Pending Item
Replies: 140
Views: 472768

Re: Pending Item

Nice find BACMAN

:)
by Melekor
Sun Dec 22, 2019 5:46 pm
Forum: General Discussion
Topic: FEAR, LOATHING, OAK UPGRADE? 32 TO 64bit
Replies: 6
Views: 11735

Re: FEAR, LOATHING, OAK UPGRADE? 32 TO 64bit

64 bit Oak is already available for Windows, (and possibly Mac as well, not sure) Mac Fear and Loathing probably won't ever be updated to 64 bit. It is not simply a matter of changing a few things from 32 bit to 64 bit, but AFAIK the whole user interface would need to be completely redone. Beyond th...
by Melekor
Mon Dec 16, 2019 9:14 am
Forum: Map Making Support
Topic: Hill Size
Replies: 4
Views: 23396

Re: Hill Size

Hi JayWalker, welcome to the tain forums.

Unfortunately what you are trying to do is not possible. The hill radius is hardcoded in the game engine and so cannot be modified in the editors.
by Melekor
Mon Dec 16, 2019 9:09 am
Forum: Tain General Discussion
Topic: Update Pending Approval
Replies: 2
Views: 14131

Re: Update Pending Approval

✔
by Melekor
Sat Oct 26, 2019 12:54 am
Forum: Tain General Discussion
Topic: Pending Item
Replies: 140
Views: 472768

Re: Pending Item

hmp wrote:1 item
I'm not really comfortable with this app as I mentioned when you posted it on the private forum. At the least I'm going to need to insert a prominent disclaimer that we don't know if it might contain some kind of virus, and use at your own risk.
by Melekor
Sat Oct 26, 2019 12:39 am
Forum: Technical Support
Topic: Myth Multilingual Help !
Replies: 3
Views: 8472

Re: Myth Multilingual Help !

If you want the English Fallen Levels v2 just download the file, don't use the patcher. The patcher is really old. It was only meant to save time for people on dial up internet. I have no idea if it works on modern operating systems, and if you're trying to use it with a French version of artsound.g...
by Melekor
Mon Oct 21, 2019 9:31 pm
Forum: Technical Support
Topic: Myth Multilingual Help !
Replies: 3
Views: 8472

Re: Myth Multilingual Help !

I added you to the forum group so you can see the multilingual project. I don't know what the project status is since the leader of the project (Pryo: http://tain.totalcodex.net/forum/memberlist.php?mode=viewprofile&u=35) has been afk for a few months. You could try emailing him on the forum her...