Search found 1046 matches

by Melekor
Wed Apr 08, 2009 2:35 pm
Forum: Technical Support
Topic: Help please , Myth 3 TWA . Falcon
Replies: 1
Views: 528

Re: Help please , Myth 3 TWA . Falcon

Falcon wrote:When i run it , my windows send a error report
Well, tell us what the error says, otherwise how can we know?

A general suggestion is to make sure you have the latest version. (It's available here: http://tain.totalcodex.net/items/show/m ... 1-patch-pc)

Also, please don't crosspost.
by Melekor
Wed Apr 08, 2009 1:41 pm
Forum: Map Making Support
Topic: Myth III to Myth II port
Replies: 19
Views: 3007

Heres a screenshot i took while playing "the nest" i made http://www.deadreckoningstudios.com/Screenshots/M3N1.bmp didn't have the original cmap so i drew/traced a new one. there some more just change the number of "M3N1" to M3N2 or N3 all the way to N7 Holy cow batman! I don't ...
by Melekor
Thu Mar 26, 2009 12:22 am
Forum: Technical Support
Topic: Clicking on stuff in or near water deselects units
Replies: 6
Views: 1251

It's not just you. I believe this is a bug in the game.
by Melekor
Mon Mar 23, 2009 1:02 am
Forum: General Discussion
Topic: Myth III Cmaps
Replies: 30
Views: 4422

M2 colormaps tend to be designed with a reduced palette in mind, but that will not be the case here. Once you do the flattening process which Killswitch mentioned, you will be left with an image that has a lot of colors and will likely look very poor after indexing to 240 colors. In order to combat ...
by Melekor
Thu Mar 19, 2009 3:50 pm
Forum: Technical Support
Topic: New ATI/NVidia-Cards and dithering...
Replies: 42
Views: 11938

After looking at the myth 1 source, I understand what is happening. Glide under TFL renders the mesh using two passes: colormap and lightmap. The colormap pass uses hardware paletted textures, allowing the 8-bit colormap to be displayed exactly as it is. The lightmap is then multiplied on top. This ...
by Melekor
Thu Mar 19, 2009 6:03 am
Forum: Technical Support
Topic: New ATI/NVidia-Cards and dithering...
Replies: 42
Views: 11938

Earlier in this thread we already confirmed that emulated glide is currently superior to OpenGL (16 bit vs 15 bit). Now I can confirm that emulated glide on Myth TFL (1.3; doesn't work on 1.5) is superior to emulated glide on Myth II. Here is the comparison. TFL 1.3 emu. glide: http://www.projectmag...
by Melekor
Thu Mar 19, 2009 6:03 am
Forum: Technical Support
Topic: New ATI/NVidia-Cards and dithering...
Replies: 42
Views: 11938

I made a loader that lets you bypass the memory bug.
download here: http://www.projectmagma.net/~melekor/tfllauncher/
by Melekor
Tue Mar 17, 2009 3:56 pm
Forum: Technical Support
Topic: New ATI/NVidia-Cards and dithering...
Replies: 42
Views: 11938

Hmm, for me, the glide wrapper does not work at any resolutions other than 640x480, 800x600 and 1024x768. Trying any other results in a crash to desktop with no message. Does it crash for you even at those resolutions? If so I am afraid you might be out of luck with the wrapper. So now that I'm awar...
by Melekor
Mon Mar 16, 2009 9:52 pm
Forum: Technical Support
Topic: New ATI/NVidia-Cards and dithering...
Replies: 42
Views: 11938

I just tried the zeckensack wrapper for myself. It works on 1.4 and 1.5, on 1.6 and 1.7 it works but the popup dialogs are invisible (I wonder if it's broken on real 3dfx cards too?) It seems that there is a subtle difference in the color depth. It almost seems like the 3dfx code is using 32 bit tex...
by Melekor
Sun Mar 15, 2009 8:04 pm
Forum: Technical Support
Topic: New ATI/NVidia-Cards and dithering...
Replies: 42
Views: 11938

actually here are some screenshots so everyone can see what i'm talking about without having to launch myth OpenGL renderer: http://www.projectmagma.net/~melekor/uploads/compare_OGL.jpg D3D renderer on a new card that doesn't do dithering: http://www.projectmagma.net/~melekor/uploads/compare_D3D_nod...
by Melekor
Sun Mar 15, 2009 7:53 pm
Forum: Technical Support
Topic: New ATI/NVidia-Cards and dithering...
Replies: 42
Views: 11938

You're correct about the dithering issue with new cards, BUT, your screenshots do not display this issue! Probably because you are running OpenGL, and we already fixed the problem under OpenGL mode. Try running the D3D renderer, and see how much worse the terrain looks then.
by Melekor
Sat Feb 07, 2009 4:57 pm
Forum: General Discussion
Topic: Movement at the station
Replies: 128
Views: 28691

Frum is correct, this was 100% my own fault. Myrd has setup a PW on it now, so, problem solved. I don't believe there's any need to discuss it further.
by Melekor
Mon Dec 22, 2008 6:08 am
Forum: General Discussion
Topic: Mirror of Creation
Replies: 17
Views: 2374

I tried SoundBlighter[PC] on WinXPPro and it crashes - hard . :? Could someone please try SoundBlighter[Mac] on the tag file for me and then post the resulting .mp3 somewhere for me to download? :) A zip of the original "701 narration" tag is located here Thanks! Here you go: http://www.p...
by Melekor
Mon Sep 11, 2006 10:43 pm
Forum: General Discussion
Topic: A Myth Movie Event: The Rise & Fall of TFL
Replies: 23
Views: 8477

I enjoyed it capital. Good Job :D
That thing about blasting Balor's head into the devoid with a satchel was cool. I never knew you could do that.
by Melekor
Mon Sep 11, 2006 1:27 am
Forum: General Discussion
Topic: Screenshot Contest
Replies: 48
Views: 23855

Let's not let this thread get derailed. Let's see some more screenshots people :)