Search found 1211 matches

by Graydon
Thu Jul 31, 2014 10:55 pm
Forum: General Discussion
Topic: Myth II multiplayer against AI
Replies: 6
Views: 3962

Re: Myth II multiplayer against AI

This has never existed.... you're mis-remembering the old days. What you're describing is a bug you could initiate for SOLO maps, to convert it to a Light vs Dark 2 team multi scenario, where one team would get the light forces and another would get the dark. There has never been a bug like this in ...
by Graydon
Thu Jul 31, 2014 6:17 pm
Forum: Map Making Support
Topic: [Open Beta] Shards of the Ermine
Replies: 30
Views: 78601

Re: [Open Beta] Shards of the Ermine

Grabbing the update now, glad to see you're so quick to the mark. Missed your messages on hotline last night, had gone to bed already. Will test this updated version out a little bit before work today; though I've run into a bug several times on Borogrove now. The explosion that blows the pylon up i...
by Graydon
Wed Jul 30, 2014 10:43 pm
Forum: Map Making Support
Topic: [Open Beta] Shards of the Ermine
Replies: 30
Views: 78601

Re: [Open Beta] Shards of the Ermine

Played through the rest of the levels once today. Most of them didn't end, and I ran into a lot more issues with enemies not attacking me, or attacking and then just stopping. In your Attack Map Actions, when you double click and name the action, you can put a trigger timer and tick some flags, as w...
by Graydon
Wed Jul 30, 2014 7:09 am
Forum: General Discussion
Topic: Coops? You know, cooperative play mode.
Replies: 16
Views: 12636

Re: Coops? You know, cooperative play mode.

I'm working on a little project. It could be called a solo. It could be called a coop. It could even be called a multi. Co-operative gameplay could definitely be involved in this little project. Keep your eyes peeled for a beta my fine sir.
by Graydon
Sat Jul 05, 2014 7:02 am
Forum: Technical Support
Topic: 1.8 crashed randomly
Replies: 1
Views: 1617

1.8 crashed randomly

2014-07-05 04:52:07 Myth II |iUniversal|p Build 428 running under MacOS 1068 (Intel) ---------------------------------------------- Loading poweruser.txt... OK. DEBUG: Updating monolithic tag cache: Initial count: 37 Number removed: 0 Number added: 0 New count: 37 DEBUG: Adding 15 monolithic tags: ...
by Graydon
Tue Jul 01, 2014 10:34 pm
Forum: Technical Support
Topic: New Windows 8 Crash?
Replies: 5
Views: 2345

Re: New Windows 8 Crash?

To be entirely frank Julio, I'm starting to get more annoyed by your posts than Godzfire's. You're spamming and trolling as bad as he is by bringing it up every time Godz makes a post. It isn't helping anyone.
by Graydon
Thu Jun 19, 2014 10:52 pm
Forum: Technical Support
Topic: 1.8 Autosave
Replies: 6
Views: 2406

Re: 1.8 Autosave

I'm not sure there is an 'off' toggle for auto saves? There might be, but really, they're 1-2kb files... what's it matter? Just purge the folder once in a while. Everything is autosaved by date and time, so it should be no issue to delete autosaves from X date to Y date. That is, if you're really co...
by Graydon
Sun Jun 15, 2014 3:54 pm
Forum: General Discussion
Topic: Myth III port to Myth II
Replies: 3
Views: 1758

Re: Myth III port to Myth II

Revan hasn't been around for years now. The project is dead in the water. Gizmo's M3 project was the same thing, but probably done a little bit better. If you want anything M3 related, use his pack he uploaded on the Tain. Nobody is ever going to finish the conversion, there's not enough interest. I...
by Graydon
Sat Jun 14, 2014 7:40 am
Forum: Map Making Support
Topic: MONS [Map Actions]
Replies: 2
Views: 2003

Re: MONS [Map Actions]

It's for ambient units. Take a look at the deer or chicken or hawk. A new action was added recently called Bear, which will make ambient units wander around like a deer, but attack when a player gets close instead of running away.
by Graydon
Sat Jun 07, 2014 7:26 pm
Forum: General Discussion
Topic: Grab the Flag
Replies: 11
Views: 10278

Re: Grab the Flag

The difference from a proper FPS is that in an FPS there's very rarely a max range or the forcing of a singular weapon load out.... range in an FPS is more or less purely determined by terrain and skill (how well you can aim at a tiny target). I think with myth, making them all one unit type would l...
by Graydon
Sat Jun 07, 2014 7:09 pm
Forum: General Discussion
Topic: [Poll] Raising the Limit on Active Units
Replies: 64
Views: 29414

Re: [Poll] Raising the Limit on Active Units

I've run into Map Action and MA Param limits before myself. There are a few tricks you can employ to reduce the total MA Param count for a given Map Action. Every detail in a map action contributes towards it's Parameter value... obviously MA's that have more _default must be listed_ params (like a ...
by Graydon
Wed May 28, 2014 5:48 pm
Forum: Map Making Support
Topic: Map from 1998!!!
Replies: 24
Views: 10117

Re: Map from 1998!!!

Ah, I see what you're saying. You might be able to get better definition out of the displacement map if you edit the range. It's one of the options under displacement. Make the range much larger, something like -10 to 10, and it should include a wider variation of greyscale, ultimately providing mor...
by Graydon
Tue May 27, 2014 11:06 pm
Forum: Map Making Support
Topic: Map from 1998!!!
Replies: 24
Views: 10117

Re: Map from 1998!!!

what you're asking for is essentially what I wanted on day one and has been denied for years since that day one... a decal system, where you could paint very tiny very specific masked details in addition to the base textures. The current system is such that any given triangle can only be assigned on...
by Graydon
Tue May 20, 2014 10:54 pm
Forum: Tain General Discussion
Topic: Pending Item
Replies: 140
Views: 487670

Re: Pending Item

Exactly. To re-iterate and be clear, the whole point of beta test releases is to AVOID you having to feel like a robot. Other people with different playing styles will automatically try your map in different ways than you might have tried. By getting a few more people with different perspectives, yo...
by Graydon
Mon May 19, 2014 10:48 pm
Forum: Tain General Discussion
Topic: Pending Item
Replies: 140
Views: 487670

Re: Pending Item

9 times out of 10 when I exclusively beta test my own maps, I don't find the bugs. You built the map, you know how it's supposed to work, and generally speaking you will only play the level in the way it was designed to be played, cause you know its ins and outs. But what happens when I come along a...