Search found 2841 matches

by Pyro
Sun Dec 17, 2017 3:21 am
Forum: Map Making Support
Topic: Overrides Monster Collection
Replies: 3
Views: 19328

Re: Overrides Monster Collection

That setting can be found in the Artifact tags. Check in Oak as it has it while Fear, if I recall was not updated since Oak was absorbing it.
by Pyro
Sat Dec 09, 2017 9:05 pm
Forum: Technical Support
Topic: Zoom/unit control bug
Replies: 2
Views: 2522

Re: Zoom/unit control bug

Do you still have this issue? The max zoom in game is not the same as in films/replays. In the films you can zoom out more. As for controlling units, does this mean you can't make them do anything?
by Pyro
Sat Dec 09, 2017 8:56 pm
Forum: Technical Support
Topic: Is it possible to make dedicated servers?
Replies: 1
Views: 2151

Re: Is it possible to make dedicated servers?

You could still play through IP address just like a LAN game. Go to Multiplayer Game and click on "Other". Click OK. You can create a host. Have those you wish to play with you join you. If you are on a LAN the game will appear int he list on the right for them. If you are not on a LAN, th...
by Pyro
Tue Oct 11, 2016 7:59 pm
Forum: General Discussion
Topic: Sir Mauriac's Tale lost to the ages?
Replies: 5
Views: 3232

Re: Sir Mauriac's Tale lost to the ages?

As Julio says, you can still play Myth TFL through TCP/IP if you know the IP of the other player hosting. It has been a while, but I thought you could play custom maps in single player. What version of TFL are you running. The last Bungie version was 1.3, but Project Magma's last version was 1.5. Yo...
by Pyro
Sun Oct 02, 2016 2:03 pm
Forum: Technical Support
Topic: Errors in the Stats of Myth and Myth II
Replies: 4
Views: 2712

Re: Errors in the Stats of Myth and Myth II

This is due to the way the Thrall are marked in the map. They are marked as "uncontrollable", so the game won't add them as killed by the player due to this setting. For Twice Born, it is the opposite, units that were once uncontrollable are controllable causing them to count in the stats....
by Pyro
Tue Jun 14, 2016 10:42 pm
Forum: Technical Support
Topic: New beta incredibly buggy
Replies: 3
Views: 2721

Re: New beta incredibly buggy

-'running ghol' didn't trigger soulblighter's response on A murder of Crows This is unrelated to the 1.8.1 beta as it has to do with how Bungie scripted the level. Not always obvious because players tend to kill the ghols before they get to Soulblighter. However on the rare occasion it happens, the...
by Pyro
Sun May 22, 2016 5:17 pm
Forum: General Discussion
Topic: female devil andariel from game diablo 2
Replies: 8
Views: 5272

Re: female devil andariel from game diablo 2

That person just copied part of your old post, Julio. I think it is just a spambot that does not work well.
by Pyro
Tue May 03, 2016 2:07 pm
Forum: Map Making Support
Topic: Unit/scenery/model gallery
Replies: 14
Views: 12160

Re: Unit/scenery/model gallery

No I did not.
by Pyro
Tue May 03, 2016 10:27 am
Forum: Technical Support
Topic: windows 10 installation from cd not working
Replies: 4
Views: 3679

Re: windows 10 installation from cd not working

I haven't installed Myth on a Windows 10 PC, but you can still do a manual install. First create a "Myth II" folder where ever your installation is meant to go like "Program Files (x86)" or other place. Then open up the CD and copy/paste the "tags" folder from the CD in...
by Pyro
Tue May 03, 2016 10:20 am
Forum: Map Making Support
Topic: Unit/scenery/model gallery
Replies: 14
Views: 12160

Re: Unit/scenery/model gallery

GodzFire wrote:Soulblaster hasn't been around for years.
But he has been on the hotline within the past few weeks.
by Pyro
Wed Apr 27, 2016 8:57 am
Forum: Map Making Support
Topic: Well . . . Who Dare!
Replies: 5
Views: 3790

Re: Well . . . Who Dare!

I think all 4 of those accounts before your post MAIK, are spambots. Just look at their posts and they don't make sense.
by Pyro
Sun Apr 17, 2016 8:44 pm
Forum: General Discussion
Topic: Headless Autohost
Replies: 1
Views: 1679

Re: Headless Autohost

Sorry for the late reply, but currently there is no headless autohost option. Someone had interest in adding it to Myth but it was a lot of work and they didn't get far. There is however progress on a feature that will help with the problem of lack of hosts. No idea when it will be ready, but progre...
by Pyro
Sun Apr 17, 2016 4:08 pm
Forum: Technical Support
Topic: The Seventh God - TSG Tagset v1.4 Issue
Replies: 13
Views: 5712

Re: The Seventh God - TSG Tagset v1.4 Issue

Sorry for the late reply. I've been busy. I couldn't find my copy of the TSG plugins so I just went to the Tain and downloaded it. I am able to load maps from it and therefore the tagset works. As for the checksums for the zip file, they do not match as the file from the Tain's redirect is "The...
by Pyro
Mon Mar 21, 2016 2:06 am
Forum: Technical Support
Topic: The Seventh God - TSG Tagset v1.4 Issue
Replies: 13
Views: 5712

Re: The Seventh God - TSG Tagset v1.4 Issue

ShackletonEH wrote:I tired to load the campaign and let it load the tagset automatically but that did not work either.
When you say did not work, do you mean the campaign failed to load? I don't know another download source for that plugin. I will see if I still have it in this computer and check if it runs.
by Pyro
Sun Mar 20, 2016 11:15 am
Forum: General Discussion
Topic: Combined Campaign?
Replies: 1
Views: 1637

Re: Combined Campaign?

No, it hasn't been discussed. It would involve a lot of work just to port Myth 3. Some aspects of Myth 3 can't be ported over as they would need to be removed or Myth 2 would need upgrades to be compatible with those parts. In the end of the day, it wouldn't be that different than just loading 3 sep...