I like the sheep and the TSG units on SBs site, though they dont really fit exact. The warg is cool, i might use that (but again isnt quite natural enough).
Soulies bear under 3rd party giants looks cool, but im afraid the sequences are too manlike.
Search found 213 matches
- Mon Mar 22, 2010 5:05 pm
- Forum: Map Making Support
- Topic: Wildlife units
- Replies: 12
- Views: 1790
- Mon Mar 22, 2010 3:37 pm
- Forum: Map Making Support
- Topic: Wildlife units
- Replies: 12
- Views: 1790
Wildlife units
Im looking for information on myth wildlife(ambient); I want a typical forest scene, deer, squirrel, sparrow, wolf, spider, frogs etc.. If anybody has any information on other 3rd party wildlife I could use (like chimera wasps and jinn rats), I would really like to see them. Anything recently made? ...
- Sun Mar 21, 2010 10:10 pm
- Forum: General Discussion
- Topic: Warlock Hero's Confusion Spell bug
- Replies: 3
- Views: 556
Re: Warlock Hero's Confusion Spell bug
I believe it isnt designed to work that way, but instead the radius(amt of enemy confused) is determined by mana, it always uses 100%. Im not sure how this works though.
- Wed Feb 17, 2010 6:25 pm
- Forum: Technical Support
- Topic: Missing Top Bar?
- Replies: 3
- Views: 738
Re: Missing Top Bar?
f6 toggles it on my comp
- Wed Feb 17, 2010 1:48 pm
- Forum: General Discussion
- Topic: High Res unit solution thread--- lets fix it
- Replies: 11
- Views: 2058
Re: High Res unit solution thread--- lets fix it
AMD Athlon(tm) 64 processor 3000+ 2Ghz 512 mb ram XP pro Radeon 9200 series I get about 25 fps on the multidemo, down to 5-6 when I move the camera, so unplayable for me. Being as its not coop, it doesn't really matter, and I like how the reg myth units look just fine. Admittedly, my computer sucks,...
- Tue Feb 09, 2010 5:53 pm
- Forum: General Discussion
- Topic: Post your MYTH screenshot of the day...
- Replies: 218
- Views: 223077
Re: Post your MYTH screenshot of the day...
since when is pron allowed on forums? :p
- Mon Feb 08, 2010 3:22 pm
- Forum: General Discussion
- Topic: Post your MYTH screenshot of the day...
- Replies: 218
- Views: 223077
Re: Post your MYTH screenshot of the day...
"New" Minicampain im working on, needs a bit of fear work and testing...
Pales in comparison to other pics on this thread, but at least it will play on my computer :p
- Fri Feb 05, 2010 10:48 pm
- Forum: Map Making Support
- Topic: Need Suggestions on Making a Necromancer
- Replies: 68
- Views: 18424
Re: Need Suggestions on Making a Necromancer
"My first question is: Can anyone think of necromancer-esque units that are already in Myth or the various tagsets and plugs that have been released by third-parties in the past?" there are some cool wizards, and a cool undead archer here: http://www.freewebs.com/soulblaster/3rdpartywarloc...
- Tue Feb 02, 2010 7:43 pm
- Forum: General Discussion
- Topic: Myth II 1.7.1 Public Beta #2
- Replies: 36
- Views: 13709
Re: Myth II 1.7.1 Public Beta #2
Yea ive had the same problem on vista most notably right at the start of the game, it wont say "units detached" for several minutes into the game, even though the units are detached. This happens in 1.7.0(1), but I havnt noticed it in 352 (but havnt tried much). I have not noticed any othe...
- Wed Jan 27, 2010 8:29 pm
- Forum: Map Making Support
- Topic: Dream Duel at Tyr
- Replies: 10
- Views: 1570
Re: Dream Duel at Tyr
I have not been able to play it much (oos, hordes). I also have really only played elec and Malpher. I could write pages of what I personally would have tried differently, but I doubt my vrs would be as good as yours in the end. I will try and stick to bugs (if I see any). I like the spells and effe...
- Wed Jul 22, 2009 1:16 pm
- Forum: Map Making Support
- Topic: LIMITS PROJECTILES
- Replies: 15
- Views: 2407
Re: LIMITS PROJECTILES
As it turned out, the obje limits I was hitting were caused by explodable scenery and not body parts, so I just took the spiders out. I may use them again someday though.
- Thu Jul 16, 2009 10:39 pm
- Forum: Map Making Support
- Topic: LIMITS PROJECTILES
- Replies: 15
- Views: 2407
Re: LIMITS PROJECTILES
I once made a group of spiders run around and "eat" body part artifacts that had a timed charge to disappear in inventory. They were awesome and worked pretty well.
- Sat Jul 11, 2009 10:34 pm
- Forum: Map Making Support
- Topic: multiplayer triggers upon dying?
- Replies: 4
- Views: 810
Re: multiplayer triggers upon dying?
Im not sure but I doubt there is an easy way to script this. Who would win? Maybe you can make the horde of monsters NOT hunting targets, and just have a few mega monsters mixed in who are. 1 single unit would have a really tough time and would have to coop to get through the hordes, and race to kil...
- Thu Jul 09, 2009 3:48 pm
- Forum: Map Making Support
- Topic: LIMITS PROJECTILES
- Replies: 15
- Views: 2407
Re: LIMITS PROJECTILES
I think the problem is the biodegrader you have, you may have to reduce the lifespans or get rid of it altogether. As I understand it, all particles (scenery, body parts, bullets, etc) are classified as objects, with a limit of 8491 (at least) http://hl.udogs.net/files/Quick%20Uploads/lim1.bmp and m...
- Fri Jun 26, 2009 3:41 pm
- Forum: General Discussion
- Topic: Mazz VI: Wisdom of the Mancers
- Replies: 163
- Views: 25529
Re: Mazz VI: Wisdom of the Mancers
Theres a world map cmap, called Earth v1.40, which is a pretty cool plug (not really playable though). I think risk would be cool.