I didnt know there was a Myth Handbook. I saw it on here and thought it is very cool so I ordered one today. Amazon (at the link above) had a couple Used-Very Good condition with CD. I got mine for 10$ plus about 4$ shipping. Cant wait to get it. They had some left if anyone is interested.
Sam
Search found 66 matches
- Wed Sep 12, 2012 8:59 pm
- Forum: General Discussion
- Topic: The Myth II Handbook - anyone read it?
- Replies: 50
- Views: 7467
- Tue Sep 11, 2012 12:07 am
- Forum: Map Making Support
- Topic: Targeting lowest health unit
- Replies: 4
- Views: 2557
Re: Targeting lowest health unit
Awesome Thanks Pyro! Now if I can just put everything together right. As far a your concerns A-Red the player just gets a few units and this should work good. It wont be the only attack option the enemy can make just one of them. Thanks though for pointing out possible issues.
Thanks Sam
Thanks Sam
- Mon Sep 10, 2012 8:47 am
- Forum: Map Making Support
- Topic: Fir'Bolg
- Replies: 5
- Views: 2607
Re: Fir'Bolg
I've tried ti use Chaos but I keep getting the same error message "Cannot set exclusive mode. Fear or Loathing is already running, or the Myth directory is marked read only". I dont have Fear or Loathing or Myth running. I'm not sure what the marked as read only means. Anyone know what I a...
- Mon Sep 10, 2012 8:12 am
- Forum: Map Making Support
- Topic: Targeting lowest health unit
- Replies: 4
- Views: 2557
Targeting lowest health unit
Is there anyway that you can have then enemy units target the Players unit with the lowest health? I was looking through the Test Unit actions in the Vitality stuff but didnt see anything I thought would work. I guess I would need a way to check a group of units compare their health then target the ...
- Sun Sep 09, 2012 8:30 pm
- Forum: Map Making Support
- Topic: Fir'Bolg
- Replies: 5
- Views: 2607
Re: Fir'Bolg
Thanks Pyro. The first option is what I thought of but I figured there might be an easier way. I was hoping there would be something like SoulBlasters "Bag of Tags" That was a good idea he had, but he didnt have Fir'bolg there. Anyone heard anything from Soulblaster lately? He was with Gru...
- Sun Sep 09, 2012 1:12 pm
- Forum: Map Making Support
- Topic: Fir'Bolg
- Replies: 5
- Views: 2607
Fir'Bolg
I was wanting to use Fir'Bolg on a map I am working on. Can someone tell me where I can find the Tags for them? Are the tags for different units available individually as a file for each unit?
Thanks
Sam
Thanks
Sam
- Fri Sep 07, 2012 7:48 pm
- Forum: General Discussion
- Topic: Map Making help
- Replies: 8
- Views: 1138
Re: Map Making help
OK Thanks Pyro
- Fri Sep 07, 2012 7:21 pm
- Forum: General Discussion
- Topic: Map Making help
- Replies: 8
- Views: 1138
Re: Map Making help
Hey Jon I went to Udogs for the first time today. How do you chat on there? Hi Juliocpaes I actually have what I think would make a great story line or plot for a huge epic map. I guess it could be scaled down. I had written some outlines and started making new units attacked ect. It was just too mu...
- Wed Sep 05, 2012 2:23 pm
- Forum: General Discussion
- Topic: What maps would YOU like to see detail textured?
- Replies: 36
- Views: 5429
Re: What maps would YOU like to see detail textured?
Well I didnt see any screen shots of them (multi maps). Yea I figured it would have made sense he did them first, but I didnt see them on the list or like I said Screen shots. So I thought maybe he didnt think it was worth while. And where do I get them. The link a few post up just has Screen Shots....
- Wed Sep 05, 2012 1:37 pm
- Forum: General Discussion
- Topic: What maps would YOU like to see detail textured?
- Replies: 36
- Views: 5429
Re: What maps would YOU like to see detail textured?
Are you just doing Plugins? I didnt see them on you list of maps you've done but, detailing all of the standard maps would be cool. At least detailing Gimble would be great. Edit: I checked the link you had and saw the Standard Solo/Coop maps. And you had the Standard Multi Maps listed. So I guess I...
- Wed Sep 05, 2012 10:57 am
- Forum: General Discussion
- Topic: Map Making help
- Replies: 8
- Views: 1138
Re: Map Making help
Heh, not sure you'd want to get involved with a bit project, but I could use help on the stuff I find tedious with Deadfall. Mostly a lot of copying scripts to other levels, and fixing bugs that are scripting related. Though there are also is some gametype scripting involved, so it's not all boring...
- Tue Sep 04, 2012 10:01 am
- Forum: General Discussion
- Topic: Map Making help
- Replies: 8
- Views: 1138
Map Making help
I was wondering if there are any Map Makers out there who would like any help on their projects. I have made a few maps and have started a lot but usually I have ideas that end up just being too big for me to finish. I have some new units, maps, attacks, concepts ect that may never see the light of ...
- Fri Aug 10, 2012 9:04 am
- Forum: General Discussion
- Topic: Myth 1.8 suggestions REVISITED
- Replies: 80
- Views: 12949
Re: Myth 1.8 suggestions REVISITED
I think it would be cool. So it would be like if you owned 3 flags you would earn time 3X faster, right? So it could be that you either own one flag for a longer time or multiple flags for a shorter time, and end up with the same amount of time?
- Mon Aug 06, 2012 6:10 am
- Forum: General Discussion
- Topic: Bowman question
- Replies: 17
- Views: 3747
Re: Bowman question
Yea I understand guys. I know there are a lot of people that hate any changes at all. Then there are some that I think just like to be difficult and stubborn. I think it would be a great addition, so I will see what sort of response I get from he MWC forums. I wont mention that it is being considere...
- Sun Aug 05, 2012 6:47 pm
- Forum: General Discussion
- Topic: Bowman question
- Replies: 17
- Views: 3747
Re: Bowman question
Hey Melekor thanks for considering the idea. I didnt know you were one of the developers. I will ask at the MWC forums. Before I do though I want to know for sure what you would consider doing so that I am asking about the right thing over there. Are you talking about allowing selection boxes to sel...