Search found 1239 matches

by Point
Fri Dec 27, 2019 12:32 pm
Forum: General Discussion
Topic: FEAR, LOATHING, OAK UPGRADE? 32 TO 64bit
Replies: 6
Views: 11057

Re: FEAR, LOATHING, OAK UPGRADE? 32 TO 64bit

fear and loathing seem to work under parallels at least in some simple tests... as for fear and loathing if they could be rolled into a final version of oak that would even be better over all .. ! kudos to those who might be willing to tackle the task!!!
by Point
Tue Dec 17, 2019 4:54 pm
Forum: Map Making Support
Topic: Hill Size
Replies: 4
Views: 20081

Re: Hill Size

Since the scenery tag can not edit the radius of the flag there still are two other ways of going about it... the easiest have multiple flags some can even be unseen if it messes with the look you want... just place and space them in a manner to get the distance you want. this can have a some undesi...
by Point
Tue Dec 10, 2019 3:56 pm
Forum: General Discussion
Topic: G.o.S. down?
Replies: 7
Views: 9030

G.o.S. down?

G.o.S. server down?
by Point
Fri Nov 29, 2019 1:12 pm
Forum: General Discussion
Topic: CWR campaign and tagset update...
Replies: 9
Views: 9049

Re: CWR campaign and tagset update...

the readme should be in the zip file... as a pdf ... the plugins (tagset and map) go in the plugins folder in myth if you are running it with a demo version of myth you need to update the myth II demo with the 1.83 myth application updater available here at the tain ... enjoy and have fun!
by Point
Sat Nov 16, 2019 4:27 pm
Forum: General Discussion
Topic: Myth 1.8.3 crashing on Mac Mojave
Replies: 5
Views: 5557

Re: Myth 1.8.3 crashing on Mac Mojave

post in technical support.... if you are still hard crashing at the end of games.

you might want to try a completely fresh install of myth and then just copy the map plugs you want over from the other folder.
by Point
Wed Nov 13, 2019 5:29 pm
Forum: General Discussion
Topic: Myth 1.8.3 crashing on Mac Mojave
Replies: 5
Views: 5557

Re: Myth 1.8.3 crashing on Mac Mojave

see the post a few threads down on mac mojave..


I won't upgrade my mac osx because it breaks so many programs I wouldn't have anything left working... anyway others have succeeded in getting 1.8.3 to run on mojave so just follow in their path.
by Point
Wed Nov 13, 2019 5:21 pm
Forum: Map Making Support
Topic: Flapping Flag
Replies: 2
Views: 13936

Re: Flapping Flag

unfortunately the only way I was able to get flapping game flags to work in my maps was to make them monsters... animates scenery check box didn't seem to work for things specified as game flags. Not sure if that has changed in 1.8.3 or if there is some other work around. as for flags that are just ...
by Point
Sat Oct 05, 2019 2:30 pm
Forum: General Discussion
Topic: Dynamic Shadows Videos
Replies: 5
Views: 6956

Re: Dynamic Shadows Videos

nifty :) that would be a great improvement
by Point
Sat Sep 21, 2019 7:05 pm
Forum: Tain General Discussion
Topic: Pending Item
Replies: 140
Views: 440058

Re: Pending Item

I updated that cwr to version R3 to add back in blood stains... http://hl.udogs.net/files/Uploads/%20User%20Uploads/Points/betas/CWR/CWR%20Civil%20War%20Reloaded%20Conversion/CWR-CivilWar-182r3.zip 2nd map also awaiting approval... Thanks... .7z doesn't seem to work through the upload link for plugi...
by Point
Sat Sep 21, 2019 6:33 pm
Forum: General Discussion
Topic: CWR campaign and tagset update...
Replies: 9
Views: 9049

Re: CWR campaign and tagset update...

you need to use omni patch or download the whole thing over again... (im uploading new version though not sure when it will be approved on the tain) omni patch apply patch put older version of tagset in left box patch in right box and apply. http://tain.totalcodex.net/search/?x=0&y=0&q=omnip...
by Point
Sat Sep 21, 2019 11:50 am
Forum: General Discussion
Topic: CWR campaign and tagset update...
Replies: 9
Views: 9049

Re: CWR campaign and tagset update...

I found the problem... it must of been a fix that was trying to stop the projectile and object limit from being hit... since so few have downloaded the latest version I should be able to replace it... for now if you needs yourself some more blood change the _Z# guts blood tag promotion from 1.0 to 0...
by Point
Sat Sep 21, 2019 10:22 am
Forum: General Discussion
Topic: CWR campaign and tagset update...
Replies: 9
Views: 9049

Re: CWR campaign and tagset update...

You are correct that the blood doesn't stain the maps like it did in version 1.72 of cwr I checked all the blood all has the same projectile settings... so it might have something to do with the 1.82 version checked to being able to be used with the demo version of myth. (it could auto set the no bl...
by Point
Sat Sep 21, 2019 9:57 am
Forum: Map Making Support
Topic: Iron's Tagset
Replies: 12
Views: 35186

Re: Iron's Tagset

My initial thought was the parental no blood lock comes on with works with demo checked... has anyone seen blood all over the map just playing the demo? I ll try to get time to check later. * nope that wasnt the problem it was an edit made to stop from hitting projectile and object limit. fixed uplo...
by Point
Sat Sep 21, 2019 9:54 am
Forum: Map Making Support
Topic: Iron's Tagset
Replies: 12
Views: 35186

Re: Iron's Tagset

hmm I do see that is changed from 1.72 cwr to 1.82 where the blood no longer stains the ground is still comes out of all the projectiles... I'm not sure why it must of came about in making all the maps compatible with the myth demo.... Maybe checking that box in fear makes it less bloody that is the...
by Point
Fri Sep 20, 2019 7:40 pm
Forum: Map Making Support
Topic: Iron's Tagset
Replies: 12
Views: 35186

Re: Iron's Tagset

http://tain.totalcodex.net/items/show/c ... ded-1-8-2r


cwr should have more "blood" than b&g though not sure if it is to drippy blood standards... ;)