Search found 1211 matches
- Tue Dec 24, 2013 12:04 am
- Forum: General Discussion
- Topic: Greetings
- Replies: 9
- Views: 2346
Re: Greetings
Unlike modern strategy games, the total number of monsters in myth that you may ever encounter is less than 50 or so. Over a little bit of play time, maybe a few more hours, and you should be starting to get a gist of which monsters are the strongest/largest threat, and which are weakest. Figuring o...
- Sat Nov 23, 2013 7:25 am
- Forum: Map Making Support
- Topic: Artifacts with Monster Override
- Replies: 9
- Views: 3132
Re: Artifacts with Monster Override
Something might just be corrupted somehow. Have you tried making a fresh arti yet?
I'd also try setting the arti to a different monster restriction and seeing what happens; try modding the regular dwarf?
I'd also try setting the arti to a different monster restriction and seeing what happens; try modding the regular dwarf?
- Wed Oct 30, 2013 7:54 am
- Forum: Map Making Support
- Topic: Map Overheads
- Replies: 19
- Views: 5389
Re: Map Overheads
Probably not so easy for the detail textures. However, if you have photoshop or gimp or some image editor that handles layers... do yourself a treat and export each shadow map as well. Layer the shadow map over its counterpart colour map, then set the layer's blending mode to multiply. Gives a sense...
- Fri Oct 11, 2013 5:08 pm
- Forum: General Discussion
- Topic: letter to "Take 2 Interactive"
- Replies: 72
- Views: 25682
Re: letter to "Take 2 Interactive"
Magma has tried contacting T2 a number of times over the years. They have zero interest in doing anything with it themselves (little work as it may be to get it up on a place like steam, they simply don't care enough to bother). They would be interested in selling the rights, but last anyone in this...
- Tue Aug 27, 2013 12:21 am
- Forum: Technical Support
- Topic: Blank 1.8 Installer
- Replies: 5
- Views: 2408
Re: Blank 1.8 Installer
I'm still having this instance (completely blank freeze on launch) of the problem today, and I've run my updates. Was there ever an official fix for this? /Hi Myrd =)
- Sat Jun 02, 2012 10:26 pm
- Forum: General Discussion
- Topic: MYTH total war at TWC forums
- Replies: 236
- Views: 56216
Re: MYTH total war at TWC forums
I'm with JG, must acquire TW. Been eagerly awaiting this for months and months. I love how you never once compromised your quality control standard in an effort to get it released quicker. You held the line, and every single thing in there looks TOP NOTCH. Can't wait to get into some mouse clicking,...
- Wed May 02, 2012 10:46 pm
- Forum: General Discussion
- Topic: The new High-Def Myth 2 SB 1.8 Icon
- Replies: 23
- Views: 4353
Re: The new High-Def Myth 2 SB 1.8 Icon
When Myrd says Smaller sizes I think he means the 16x16 one, for lists. It's tricky to make it look like what it's supposed to with so few pixels. Curious on that one. I'm still a fan of mine. I have it available at 512, but Myrd didn't want it, so it's 256 only. Something about Vista or 7 not displ...
- Tue Mar 27, 2012 5:33 pm
- Forum: Map Making Support
- Topic: Waterfalls & Jungles
- Replies: 11
- Views: 4618
Re: Waterfalls & Jungles
I've got a few fancy looking models to add environment to old growth forest feel that I've made for presently unreleased projects.... I might be willing to share em.
- Fri Mar 16, 2012 5:31 pm
- Forum: General Discussion
- Topic: Post your MYTH screenshot of the day...
- Replies: 218
- Views: 223218
Re: Post your MYTH screenshot of the day...
Viking ship is the intro prologue / outro epilogue maps VR. You may have also seen it amongst big waves on Parrots and Patches in TFV beta.
- Thu Mar 15, 2012 11:37 pm
- Forum: General Discussion
- Topic: A list of 3rd party, myth-themed units! - my grand compilation-under-construction
- Replies: 28
- Views: 8708
Re: A list of 3rd party, myth-themed units! - my grand compi
You resurrected a 6 year old thread. Did you check the last post date? Welly has been gone from these forums for years. Lol.
- Wed Mar 14, 2012 10:33 pm
- Forum: General Discussion
- Topic: attention unit makers ,
- Replies: 26
- Views: 3709
Re: attention unit makers ,
The question is kind of subjective to the person answering it. I can imagine someone who is very familiar with 3DS Max might tell you that downloading a pre-textured, pre-animated file is going to be extremely easy to produce into a unit. Someone who has never used 3DS Max (like yourself or myself) ...
- Sat Mar 10, 2012 1:02 am
- Forum: Map Making Support
- Topic: resizing mesh and tag moving ?
- Replies: 7
- Views: 3747
Re: resizing mesh and tag moving ?
But no, there is no way to place a '8 line' in perfect spacing like it would when you use formations in game. That said, if you're scripting AI in formations, just place them loosely in the formation and then use the script to set the form they're to use and they'll straighten themselves out. As Pyr...
- Fri Mar 09, 2012 12:43 am
- Forum: Map Making Support
- Topic: resizing mesh and tag moving ?
- Replies: 7
- Views: 3747
Re: resizing mesh and tag moving ?
As Pyro first suggested, the only way to accomplish this is at best, a workaround to redoing everything. First you'd take your existing mesh, export all the various 'maps' associated (terrain, displacement, media height etc) and save them somewhere, then go to Fear and duplicate the mesh tag. Second...
- Sat Mar 03, 2012 12:44 am
- Forum: Map Making Support
- Topic: Reflection Map - Help
- Replies: 18
- Views: 6774
Re: Reflection Map - Help
You did something wrong if your explanation is accurate, or your phrasing is confusing me. I said export the blank one, import the blank one, then import your marked one you've made in PS or whatever app you're using. Also curious: After trying these various steps, check your Myth_log.txt and see if...
- Sat Mar 03, 2012 12:28 am
- Forum: Map Making Support
- Topic: Reflection Map - Help
- Replies: 18
- Views: 6774
Re: Reflection Map - Help
I can only think that using the media/reflection mapping tool has mucked things up somehow. Have you tried importing the exported (blank) reflection map, then proceeding to import the actual (marked) reflection map in succession? Also worth noting, when you import a fresh Rmap, you need to close the...