Myth ii requirements? - Writing a plugin readme...

Talk about anything here.
Post Reply
Taskman
Posts: 60
Joined: Sat Apr 17, 2004 7:58 am
Location: Mantova, Italy
Contact:

Post by Taskman »

I'm writing a "Read Me" file for my plugin "Legends of The Ermine".

Could I know what are the requirements for Myth II 1.5 on all the configurations?

Haven't found it anywhere...

:0
User avatar
GHOST®
Posts: 673
Joined: Sat Mar 20, 2004 12:19 am
Location: MiChIgAn
Contact:

Post by GHOST® »

[color=DFC99B]
Taskman wrote:I'm writing a "Read Me" file for my plugin "Legends of The Ermine".

Could I know what are the requirements for Myth II 1.5 on all the configurations?

Haven't found it anywhere...

:0
Theyre the same as when MII first came out. From the MII Manual . . .
In order to play Myth II: Soulblighter, your PC should meet the following criteria:

• 133 MHz Pentium processor (200 MHz or higher recommended)

• Windows 95, Windows 98, or Windows NT 4.0 (with Service Pack 3 installed)

• 32 megabytes of RAM

• A CD-ROM drive (4x or higher)

• DirectX 6.0 or higher installed (DirectX 6 is included on the Myth II CD-ROM)

• An SVGA monitor

• A DirectX 6-compatible video card

• A DirectX 6-compatible sound card

• Internet play requires Internet connection at 28.8 kbps or faster
and
To play Myth II: Soulblighter, your Macintosh must meet the following requirements:


• 100 MHz PowerPC 601 Processor (120 MHz 604 or better recommended)

• A monitor capable of 16-bit color and 640x480 resolution

• System 7.5 or higher

• 32 megabytes of RAM

• A CD-ROM drive (4x or higher)

• Internet play requires Open Transport 1.1.2 or higher and Internet connection at 28.8 kbps or faster
Though I do believe MII 1.5 now requires Direct X 8.0 or higher, (or was that 9.0 and higher ??), either way, I think just the Direct X requirement has been raised.

MB Fe or CIK can verify this ?? :o)[/color]
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
CIK
Posts: 1127
Joined: Mon Mar 01, 2004 9:08 pm

Post by CIK »

They are definitely changed, but it's hard to pin them down exactly.

Direct X 8 I believe is required for windows, but I could be proven wrong there. Let’s put it this way, I’m building the app with the Direct X 8 SDK and have the version set to 8 also.

All minimum ram specs should be changed to mb 96 meg or so. 1.5 uses more ram then previous versions and I wouldn’t want anyone to play it on a 64 meg machine, though it might work.

Mac wise:

120Mhz 604 required(G3/233 or better recommended)

CarbonLib 1.5 or greater

MacOS 8.5 to 9.2.2 or MacOS 10.2.3 or greater

64 megs of RAM(128 or better recommended)

Internet play requires Internet connection at 28.8 kbps or faster
User avatar
GHOST®
Posts: 673
Joined: Sat Mar 20, 2004 12:19 am
Location: MiChIgAn
Contact:

Post by GHOST® »

[color=DFC99B]Thanks for correcting me CIK. :o)[/color]
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
Myrd
Site Admin
Posts: 4029
Joined: Fri Mar 19, 2004 10:17 pm

Post by Myrd »

I think Mac OS 8.5 can't run CarbonLib 1.5 - so it would be 8.6 as minimum.
CIK
Posts: 1127
Joined: Mon Mar 01, 2004 9:08 pm

Post by CIK »

Your correct 1.5/1.6 need 8.6 or better. Myth II may work with CarbonLib 1.0.4 which can run on 8.1 & 8.5 but I'm not sure we want to say we officially support these systems.
Post Reply