Sounds KIll Sounds

A forum for discussing map making ideas and problems for the Myth series.
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Soulytfs_1
Posts: 65
Joined: Thu Feb 23, 2006 11:01 am

Sounds KIll Sounds

Post by Soulytfs_1 »

I found that when you using attacks and blowing stuff up and so on, SOunds get Killed by other sounds.

Almost like Local projectile groups, if there is more than the limit some dont show in game....Like shivers CLoud kill+ lots of other LPRG.


Say you have a unit say something and you start blowing stuff up and making Noise, the sounds from the unit gets silenced.
Is there a limit to the amount of sounds or CHannels or something,cant understand why.

:evil:
Nekura
Posts: 24
Joined: Sun Sep 24, 2006 2:57 pm

Post by Nekura »

Uhh I hate that. I made an attack that sends a chain of explosives to an enemy but all you really hear is one explosion all the explosions cancel each other out.
Myrd
Site Admin
Posts: 4031
Joined: Fri Mar 19, 2004 10:17 pm

Post by Myrd »

Yes, there's always limits. You can always limit your # of sounds by combining them in a sound editing program. For example you can make a single sound that sounds like many explosions going off one after the other.
gugusm
Posts: 487
Joined: Mon Aug 22, 2005 1:16 pm
Location: Klucze, Poland
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Post by gugusm »

Yeah, it happens often when you are blowing many satchel charges, but you can hear only one or two explosions.
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