Pregame screen problem - Bug report

A forum for solving problems that might be encountered during installation, updating, or in game.
Post Reply
Martin
Posts: 30
Joined: Tue Apr 27, 2004 8:20 am

Post by Martin »

When i use some maps, like WWII Yosemite v1.1 the pregame screen does not show the custom image, and says that there 0 start locations.

it's not consistent, sometimes it works, usualy after playing a game.

However i prefer the tag load order now, like back in the old days (tags in map can overide plugin), so please fix it without changing back ;-)
Martin
Posts: 30
Joined: Tue Apr 27, 2004 8:20 am

Post by Martin »

This bug is still present in beta 2.

(No pregame screen with WWII plugins, and 0 start locations)

It's cosmetic, the game runs without any problems.
After playing once the pregame screen is displayed correctly.
User avatar
iron
Site Admin
Posts: 2006
Joined: Thu Feb 26, 2004 1:21 am
Location: diving out of the Sun at 10 o'clock high!
Contact:

Post by iron »

hmm. Whereabouts is the pregame collection - in Yosemite or in the ww2 tagset?
...playing as long5hot on War Thunder
Martin
Posts: 30
Joined: Tue Apr 27, 2004 8:20 am

Post by Martin »

pregame screen is in the Yosemite plugin.

this bug also occurs when hosting any other WWII map that requires WWII Units.

tested with Titans, Yosemite, Combat.
User avatar
ozone
Posts: 744
Joined: Wed Mar 24, 2004 5:05 pm

Post by ozone »

Yes just confirmed this bug...

anything that uses ww2 units no longer has a pregame when you leave options...

the game still boots tho and works as it should

Im going to change the name of tag set so it is first on list

Ill let you know how it goes...
do it.
User avatar
ozone
Posts: 744
Joined: Wed Mar 24, 2004 5:05 pm

Post by ozone »

Ok I changed the name so it would be first on the list

it is still happening

this doenst happen with SF2 at all
do it.
User avatar
ozone
Posts: 744
Joined: Wed Mar 24, 2004 5:05 pm

Post by ozone »

Also happens with WW2 units version 1.1

must be something in that tagset
do it.
User avatar
ozone
Posts: 744
Joined: Wed Mar 24, 2004 5:05 pm

Post by ozone »

ok changed the hex of SF2 reloaded from 00 01 00 01 (load last) to 00 01 ff ff (load first) and its now happenign with SF2 as well...

so I guess its the code...
do it.
Myrd
Site Admin
Posts: 4031
Joined: Fri Mar 19, 2004 10:17 pm

Post by Myrd »

Thanks, got it fixed.
Martin
Posts: 30
Joined: Tue Apr 27, 2004 8:20 am

Post by Martin »

great :)
Martin
Posts: 30
Joined: Tue Apr 27, 2004 8:20 am

Post by Martin »

confirming that fc1 fixes this bug
Post Reply