Full room bug(s) - Bug reports

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Martin
Posts: 30
Joined: Tue Apr 27, 2004 8:20 am

Post by Martin »

This is an old bug.


When a room is full (55 players) it dissapears from the list when trying to join it using "find" (everybody does this)

(this is really two bugs in one.

solution: allow 55 players trough the normal GUI (since most players know to use Find)

don't allow to join a full (55) room from "Find"

( you don't even have to fix the bug that removes the Room from the list.
Krusader
Posts: 121
Joined: Fri Mar 19, 2004 10:24 pm
Location: U.S.A
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Post by Krusader »

I believe that is in PlayMyth.net's sector, not ProjectMagma's. Ask PlayMyth about the room limit. Correct me if I'm wrong.


Sincerely,
Krusader
Krusader Bastard
CIK
Posts: 1127
Joined: Mon Mar 01, 2004 9:08 pm

Post by CIK »

The client/server doesn't keep very accurate track of the # of players in a room. The client also doesn’t even know the room limit, it only knows the limit to turn the room red. When the client tries to join a full room, the server just ignores it, which causes the client to remove the room(default behavior for when a room is down). At this point without redoing the client/server protocol I don’t think there is much we can do about it or pm.net for that matter. It requires a coordinated type of fix.
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