MAraMyth on 1.6- working or not ?

A forum for discussing map making ideas and problems for the Myth series.
Post Reply
User avatar
Tireces
Posts: 553
Joined: Mon Jun 14, 2004 1:25 am
Location: (po)Land of Lag
Contact:

MAraMyth on 1.6- working or not ?

Post by Tireces »

Hmmh so Ive dled MaraMyth from The Tain. recently It has one solo/coop mesh - plug: "Deck 7".
Maps start well, but unfortunalty it always auto-ends after circa 10 seconds of play :(
Any ideas know whats the problems ? Is it incompatible with patch 1.6 ? ANy1 wokring on it ?
"As long as a single one of us stands..."
User avatar
Grayswandir
Posts: 132
Joined: Tue Sep 05, 2006 2:03 pm
Location: Running rampant in the bowels of human stupidity...
Contact:

Post by Grayswandir »

As far as I remember, Deck 7 isn't a coop map. Deck 7 goes with the ISYOG (I S'pht On Your Grave) multiplayer tagset.
...I'll try and find you a link.
"A computer lets you make more mistakes faster than any other invention in human history, with the possible exception of handguns and tequila."
--Mitchell Radcliffe
Eddaweaver
Posts: 1026
Joined: Mon Sep 13, 2004 6:05 am
Location: M.E.

Post by Eddaweaver »

Deck 7 does have a co-op mesh, and it ends as Tireces describes.
User avatar
Grayswandir
Posts: 132
Joined: Tue Sep 05, 2006 2:03 pm
Location: Running rampant in the bowels of human stupidity...
Contact:

Post by Grayswandir »

Eddaweaver wrote:Deck 7 does have a co-op mesh, and it ends as Tireces describes.
:oops: Oh, my bad, sorry.
"A computer lets you make more mistakes faster than any other invention in human history, with the possible exception of handguns and tequila."
--Mitchell Radcliffe
Post Reply