Hi-Res units ambition.

Talk about anything here.
Renwood TWA
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Post by Renwood TWA »

Myrd any ideas of how the LOD would operate? like it would be just switch out units from high to low res as you zoomed out based on how close the camera's origin point was to all of the units in the viewable area?

or maybe switch units out based on the height of the camera, so as soon as the camera get to a Z axis of say 10 world units or above = low res units. Below 10 world units = high res units.

Making the matching dimensions for units frames would be easy if made from scratch. Would just be higer res versions of the exact same placement that they were rendered in. Something like the low res guy is 100X200 pixles and the high res guy is 200X400.

BTW WHERE IS CARLINHO?!?! havent seen him in a while, im sure swtiching out low res and high res units since hes allready made a bunck of all new collections would interest him.


-Renwood
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Post by Death's Avatar »

Wait does this unit-res-chainging-with-zoom actually exist / is it planned to exist, or is this just a hopeful request?
vinylrake
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Post by vinylrake »

Death's Avatar wrote:Wait does this unit-res-chainging-with-zoom actually exist / is it planned to exist, or is this just a hopeful request?
If I read the posts here correctly (not a given) this capability doesn't exist in any current version of Myth (including 1.7), and is not PLANNED to be included in any version, but it is one programmatically possible way of fixing the high-res-units-look-like-crap-at-a-great-distance problem people are noticing in 1.7. Myrd mentioned the possibility of this solution hiliting the serious limitations and issues that this solution would impose - e.g. that it would really only work well for higher res versions of the original Bungie unit bitmaps,. not new 3rd party units.
Last edited by vinylrake on Sun Aug 24, 2008 2:23 pm, edited 1 time in total.
Renwood TWA
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Post by Renwood TWA »

im referring to the current myth 2 1.7 engine and future myth engines using LOD for units.

and wheres carlinho?!!? ~8^(
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Post by Death's Avatar »

Renwood TWA wrote:im referring to the current myth 2 1.7 engine and future myth engines using LOD for units.

and wheres carlinho?!!? ~8^(
Carl is taking a myth break right now.

Hmmm I don't see this anywhere...*will ask myrd*

-DA
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Post by The Elfoid »

Given I have read discussions on this topic for years, it's fantastic it appears to be going somewhere.

Old ideas are never wasted!
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Fortified Hooligan
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Post by Fortified Hooligan »

For anyone who is interested i continued the original theme of this thread here

http://tain.totalcodex.net/forum/viewtopic.php?t=3988
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Renwood TWA
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Ghol vs Ghol myth 2 close up of models box art

Post by Renwood TWA »

I belive this is in fact the Myth TFL ghol model shown and not a myth 2 ghol.

I can tell easy by the cleaver's style.
Ill also post this in the other part of this thread.

Heres the link to the pic hosted on our site:

http://myth4thewindage.com/forum/viewto ... ?f=1&t=153

-Renwood
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Fortified Hooligan
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Post by Fortified Hooligan »

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carlinho
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Post by carlinho »

that's really cool!
how can an attack be set up so it has ramdom animations?
or how are you implementing 3 different ways he hits (different animations) with 1 attack?
would like to know so to do so too...hehehe
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Pyro
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Post by Pyro »

Using Fear. Take a look at the default heron guard's primary attack. It uses two different sequences for the same attack. The limit is 4, although there are ways to have more at the cost of using more then one attack slot.
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carlinho
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Post by carlinho »

kool
thxs
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Renwood TWA
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Post by Renwood TWA »

Carl...i cant belive you didnt know this...

You really need to work with some other myth creators that have been at it for years and can help you get the greek tagset out before Christmass 2010.
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carlinho
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Post by carlinho »

haha
you are right
I guess I didn't go into that fear stage yet
It's more eye candy which I won't at this stage as all I have is that...haha

but that heron guard with broader swords will look amazing

:wink:
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GodzFire
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Post by GodzFire »

So, any updates here on anything?
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