Hi-Res units ambition.
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Myrd any ideas of how the LOD would operate? like it would be just switch out units from high to low res as you zoomed out based on how close the camera's origin point was to all of the units in the viewable area?
or maybe switch units out based on the height of the camera, so as soon as the camera get to a Z axis of say 10 world units or above = low res units. Below 10 world units = high res units.
Making the matching dimensions for units frames would be easy if made from scratch. Would just be higer res versions of the exact same placement that they were rendered in. Something like the low res guy is 100X200 pixles and the high res guy is 200X400.
BTW WHERE IS CARLINHO?!?! havent seen him in a while, im sure swtiching out low res and high res units since hes allready made a bunck of all new collections would interest him.
-Renwood
or maybe switch units out based on the height of the camera, so as soon as the camera get to a Z axis of say 10 world units or above = low res units. Below 10 world units = high res units.
Making the matching dimensions for units frames would be easy if made from scratch. Would just be higer res versions of the exact same placement that they were rendered in. Something like the low res guy is 100X200 pixles and the high res guy is 200X400.
BTW WHERE IS CARLINHO?!?! havent seen him in a while, im sure swtiching out low res and high res units since hes allready made a bunck of all new collections would interest him.
-Renwood
Peach Out
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If I read the posts here correctly (not a given) this capability doesn't exist in any current version of Myth (including 1.7), and is not PLANNED to be included in any version, but it is one programmatically possible way of fixing the high-res-units-look-like-crap-at-a-great-distance problem people are noticing in 1.7. Myrd mentioned the possibility of this solution hiliting the serious limitations and issues that this solution would impose - e.g. that it would really only work well for higher res versions of the original Bungie unit bitmaps,. not new 3rd party units.Death's Avatar wrote:Wait does this unit-res-chainging-with-zoom actually exist / is it planned to exist, or is this just a hopeful request?
Last edited by vinylrake on Sun Aug 24, 2008 2:23 pm, edited 1 time in total.
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Given I have read discussions on this topic for years, it's fantastic it appears to be going somewhere.
Old ideas are never wasted!
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For anyone who is interested i continued the original theme of this thread here
http://tain.totalcodex.net/forum/viewtopic.php?t=3988
http://tain.totalcodex.net/forum/viewtopic.php?t=3988
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Ghol vs Ghol myth 2 close up of models box art
I belive this is in fact the Myth TFL ghol model shown and not a myth 2 ghol.
I can tell easy by the cleaver's style.
Ill also post this in the other part of this thread.
Heres the link to the pic hosted on our site:
http://myth4thewindage.com/forum/viewto ... ?f=1&t=153
-Renwood
I can tell easy by the cleaver's style.
Ill also post this in the other part of this thread.
Heres the link to the pic hosted on our site:
http://myth4thewindage.com/forum/viewto ... ?f=1&t=153
-Renwood
Peach Out
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