System Requirements: Past, present, and future.

Talk about anything here.
Post Reply
GodzFire
Posts: 1774
Joined: Wed Nov 02, 2005 8:37 pm

System Requirements: Past, present, and future.

Post by GodzFire »

I am hoping someone would be kind enough to give me Myth 2's System Requirements for the following time periods: original release, v1.5, and v1.7, in the following areas:

- Operating System (Both Mac/PC)
- Processor
- Memory
- Hard Drive Space
Graydon
Posts: 1605
Joined: Sun Mar 21, 2004 5:10 pm

Re: System Requirements: Past, present, and future.

Post by Graydon »

Windows Requirements
•Windows 95/98/NT 4.0
•133 MHz Pentium processor or higher (200 MHz recommended)
•32 MB RAM
•High Color (16-bit) video card (DirectX compatible)
•4x CD-ROM

Mac OS Requirements
•System 7.5 or greater
•100 MHz PowerPC 601 processor or higher (120MHz 604 recommended)
•32 MB RAM
•4x CD-ROM



I'm pretty sure these requirements still stand today. Sure, you might not be able to handle some features, but it should run like it did back in '97. Which I'm sure was 1000x crappier than it is today. But it'll work.
Image
Archer
Posts: 254
Joined: Sun May 02, 2004 11:01 pm

Re: System Requirements: Past, present, and future.

Post by Archer »

System requirements are a poorly-defined black art, and I can't find any evidence that they were produced from the appropriate orifice for either 1.5 or 1.7. The manual on the Tain says:

Required (Recommended)

Windows:

133MHz Pentium (200MHz+)
Windows 95, 98, or NT4.0SP3
32MB RAM
4x+ CD-ROM Drive
SVGA monitor
DirectX 6-compatible video and sound cards
28.8kbps or faster connection for net play

Mac:

100MHz PowerPC 601 (120MHz 604+)
Monitor with 16-bit colour and 640x480
System 7.5+
32MB RAM
4x+ CD-ROM Drive
OpenTransport 1.1.2+ and 28.8kbps or faster connection for net play.

~J
Failure: when your best just isn't good enough.
Myrd
Site Admin
Posts: 4031
Joined: Fri Mar 19, 2004 10:17 pm

Re: System Requirements: Past, present, and future.

Post by Myrd »

Myth II requires Mac OS 8.6 and later, since (starting from 1.5 I believe), it depends on CarbonLib, which is not available for older Mac OS versions.

I also do not remember the last time Myth II was tested on Windows 95, though it might have been during 1.5.1.

Also, I am pretty sure it needs more than 32 MB of RAM. At least 64 MB now, but probably closer to 96 MB.

Finally, the Universal Binary version on Mac OS X requires Mac OS X 10.4 or later.
vinylrake
Posts: 3591
Joined: Wed Apr 07, 2004 12:52 pm
Location: here
Contact:

Re: System Requirements: Past, present, and future.

Post by vinylrake »

from a pre 1.3 release interview with Bungie - related, though not the OFFICIAL release hardware requirements.


:HARDWARE

- Q--Will Myth II come out w/ any kind of rebate for a 3Dfx card? A--It
MIGHT (Solomon)

- System reqmts will be a little stiffer. You CAN run w/ a 601-class
machine but it will be SLOW & you're at the bottom of the barrel. A 604e
will be fine. 150MHz will be fine (but he didn't say whether that was
603 or 604). A 233 K6 will be fine. (Solomon, Matt) (for you Wintel
folks, a 601 is about like an original Pentium, running at, say, 100MHz;
a 603e is like the newest Pentiums that were made--not Pentium IIs, not Pentium Pros...just plain Pentium class chips--a 150 603e = 166 Pentium; a 604e is like a Pentium Pro--a 150 604e = 166 PPro; a G3/750 is like the newest chips from Intel, only faster)

- Re: 3D accel, 3Dfx, RAVE, etc--They MIGHT support OpenGL, which means then that RAVE chips (like ATI Rage) would be supported. They WILL support 3Dfx & D3D. Voodoo 1 is supported. As for pure RAVE? "I don't know" (Solomon, Matt)"
User avatar
Killswitch
Posts: 142
Joined: Tue May 25, 2004 2:04 pm
Location: Los Angeles
Contact:

Re: System Requirements: Past, present, and future.

Post by Killswitch »

FWIW, I first ran Myth on a Supermac (Mac clone). Had a 200Mhz 603e and an after-market ATI Rage Pro (4 MB). Myth ran smooth as butter.
vinylrake
Posts: 3591
Joined: Wed Apr 07, 2004 12:52 pm
Location: here
Contact:

Re: System Requirements: Past, present, and future.

Post by vinylrake »

Killswitch wrote:FWIW, I first ran Myth on a Supermac (Mac clone). Had a 200Mhz 603e and an after-market ATI Rage Pro (4 MB). Myth ran smooth as butter.
heh I had the "hey just because we're apple doesn't mean we can't build a cheap POS with off the shelf parts" 4400 - same 200 Mhz 693e. Myth TFL ran great on it, but SB was a little choppy - ended up purchasing the most mutant CPU upgrade ever because Apple soldered the CPU onto the motherboard (WTH?)- a joeCARD - which was a 300Mhz G3 that you put in the Level 2 cache slot. Weird but it worked. The first of many CPU and graphics cards upgrades to keep make mything more better.

It was working pretty good up until 1.7 :( because of some combo of my graphics card, bus speed, ancient CPU or who knows with textures on I get single digit FPS.

Now I have to buy a new mac.
GodzFire
Posts: 1774
Joined: Wed Nov 02, 2005 8:37 pm

Re: System Requirements: Past, present, and future.

Post by GodzFire »

Hell, just for fun, let's say the System Requirements were tripled. What would be needed?

Windows:

399MHz Pentium (600MHz+)
Windows 98
96MB RAM
12x+ CD-ROM Drive
DirectX 8-compatible video and sound cards
56kbps or faster connection

Mac:

300MHz PowerPC 601 (360MHz 604+)
System 9, UB 10.4
96MB RAM
12x+ CD-ROM Drive
56kbps or faster connection

Just wondering, does anyone even still HAVE a computer that couldn't take these requirements? (and that you've used in the past 5 years?)
Death's Avatar
Site Admin
Posts: 1023
Joined: Mon May 24, 2004 8:59 pm

Re: System Requirements: Past, present, and future.

Post by Death's Avatar »

GodzFire wrote:Hell, just for fun, let's say the System Requirements were tripled.
That's not how these things work. Consider instead exponential growth.
Post Reply