WW II 1944 Normandy -high res

Talk about anything here.
User avatar
carlinho
Posts: 1224
Joined: Tue Jun 08, 2004 8:23 pm

Re: WW II 1944 Normandy -high res

Post by carlinho »

pretty cool!
let's beta test the plug as it will be in couple of weeks, and then you can add explosions and parachute ammo dropping easily to the local
I tested the tanks I did
at highest zoom back, -27 degrees camera is not even enough, perspective looks funny
they should be at least 29 or 30 degrees
but when you zoom in, 27 degrees works great
so dunno what's best....
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
Image
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Re: WW II 1944 Normandy -high res

Post by Zeph »

nobody plays zoomed in
Graydon
Posts: 1605
Joined: Sun Mar 21, 2004 5:10 pm

Re: WW II 1944 Normandy -high res

Post by Graydon »

I'm with Zeph here, If I could lock my camera at full zoom I would.
Image
User avatar
carlinho
Posts: 1224
Joined: Tue Jun 08, 2004 8:23 pm

Re: WW II 1944 Normandy -high res

Post by carlinho »

ok, still tank doesn't look bad with -27 camera angle
regular units are rendered at -25

it could be even 28

if you are not perfectionists, I could even upload a plug to test this weekend

shoot me a PM to set up a time, preferably night time PST
or early morning sunday PST
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
Image
Jon God
Posts: 1639
Joined: Sat Mar 25, 2006 11:24 pm
Location: Here
Contact:

Re: WW II 1944 Normandy -high res

Post by Jon God »

Argument for 3D units. +1
Image
Image
PSN: Jon_God
XBL: J0N GOD
User avatar
carlinho
Posts: 1224
Joined: Tue Jun 08, 2004 8:23 pm

Re: WW II 1944 Normandy -high res

Post by carlinho »

not sure I understood that...sorry
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
Image
User avatar
Point
Posts: 1803
Joined: Mon Mar 22, 2004 12:58 pm

Re: WW II 1944 Normandy -high res

Post by Point »

alpha testing is used to kill bugs before a ton of time is wasted... It helps to see if a road traveled should take a u turn and go back and take the left instead of the right.... so dont worry about perfection... thats for later...

I say this because I have had all this wwii stuff on my harddrive since the last day of bungie net screw perfection and lets finally get this party started :)

found all the origional tank models from warfare axis vs allies circa 1991 ... Hawk rendered the tanks I rendered all the soldiers... looks like he did the tanks at 21 degrees i did the soliders at 25... the resolution on the soldiers make them about 140 pixels tall... High resolution i guess would be 200 pixels tall... though no idea what a 6' tall soldier in your set up works out to yet... :)

there is also a wwii interface in there.... that with some updates could be included...

Image

Image
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
carlinho
Posts: 1224
Joined: Tue Jun 08, 2004 8:23 pm

Re: WW II 1944 Normandy -high res

Post by carlinho »

mmm maybe the models of the tanks were so small that the angle was ok
with bigger models I found it weird less than -27
but you can try and see, in the end it's all trial and error
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
Image
User avatar
Point
Posts: 1803
Joined: Mon Mar 22, 2004 12:58 pm

Re: WW II 1944 Normandy -high res

Post by Point »

if one compares you jagdpanther tank with the one hawk did at the same scale I bet there wouldnt look to be much different except the resolution.

that o6 local that was uploaded looks like i tossed in 4 different local folders into one... so a bit challenging to navigate ;) though theres a boat load of stuff in there... Looks like i need to upload a cleaned up one... I think the last beta we ever did was tanks in the streets of Jinn...


Image
if one does not learn from the failings of the past they are likely to suffer its return.
Jon God
Posts: 1639
Joined: Sat Mar 25, 2006 11:24 pm
Location: Here
Contact:

Re: WW II 1944 Normandy -high res

Post by Jon God »

carlinho wrote:not sure I understood that...sorry
I'm just always arguing for the option of true 3D units, a la Myth 3, but in Myth 2.
Image
Image
PSN: Jon_God
XBL: J0N GOD
User avatar
carlinho
Posts: 1224
Joined: Tue Jun 08, 2004 8:23 pm

Re: WW II 1944 Normandy -high res

Post by carlinho »

ah...well, that would be the end of my map making abilities, as I have no clue about serious 3D but just simple stuff for myth 2....
:oops:
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
Image
Jon God
Posts: 1639
Joined: Sat Mar 25, 2006 11:24 pm
Location: Here
Contact:

Re: WW II 1944 Normandy -high res

Post by Jon God »

carlinho wrote:ah...well, that would be the end of my map making abilities, as I have no clue about serious 3D but just simple stuff for myth 2....
:oops:
Just imagine not having to Oak/Amber units. :P
Image
Image
PSN: Jon_God
XBL: J0N GOD
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Re: WW II 1944 Normandy -high res

Post by Zeph »

you would just import animated models directly in myth :), no mroe rendering, myth does it


The problem with big sprites is that the myth view is 3D which means view width will affect the angle. Objects will be looked at from a different angle depending on their position on the screen. Just go into a map with models, zoom out completely, and go over a house. If you place the model near the bottom of the screen, you will mostly see the roof of the house. The angle must be around 60-70 degrees. But if you look at it with the top of the screen, the angle will be much closer to 10-20'.
User avatar
carlinho
Posts: 1224
Joined: Tue Jun 08, 2004 8:23 pm

Re: WW II 1944 Normandy -high res

Post by carlinho »

but you guys are dreaming right?
or somebody is doing that as we chat?
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
Image
User avatar
Pyro
Bug Finder Extraordinaire
Posts: 4751
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Re: WW II 1944 Normandy -high res

Post by Pyro »

Dreaming... which is why jon said "argument for 3D units".
Post Reply