the S2 games are the place to be... also here's a quick guide to hosting cwr
simple = b&G timid = b&g + morale units normal =cwr heroic = war legendary = rts style units.
just takes understanding... when playing most have the aha moment when it all finally gels... like path finding realizing you can move the casons and pick up the supplies and walla movement is no longer obstructed, though only one map does it even make any challenges since most of the rest are in open terrain
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always looking for ways to improve for sure... canons once vetted kick but... officers by them or just have an experienced crew
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inventory doesnt have to be used without it the canons is the standard b&g canon... though in coop especially all the options come in very handy to some one that has taken time to use them... that said all things have a little dwarf randomness in them... and with out the things that frustrate players it truly wouldnt be myth like... (in best dwarf voice) sorry bout that...
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the cwr myth II coop conversion walks one through learning the various units and the read me is in the game hints that pretty much says it all... and if a player longs for B&G style play on timid on the s2 games and enjoy some great maps...
as any work in progress of mine I always like feedback + or - and I have been asking for help and ways to improve for years... we have come along way though with help could of come a lot farther
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enjoy the game and the maps and campaigns yet to come.
400 more kills more than likely due to blowing up enemy with dynamite and other chain reactions plus random script spawns of enemy groups. also we had LN lag out so his kills might not of counted not sure how that works when player leaves mid way through.
if one does not learn from the failings of the past they are likely to suffer its return.