Long time no talk!
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Does Myth III work on Mariusnet still? I'm doing a demo of the game here for my work and was going to try and get some multiplayer going.
Thanks;
Michael
This. I can't play it because the mouse doesn't work on my dual monitor setup. I'm guessing it doesn't handle the coordinate translation properly, and it thinks the cursor isn't over the game window. Unplugging my 2nd monitor is the only solution I've found, and that isn't exactly pratical.Pyro wrote:Actually Myth3 does not even run for some Windows users either.
ElusiveMind wrote:I can tell you that the game plays horribly in VMWare running 10.6.8.
It might work better under VirtualBox, which supports 3D acceleration of windows and linux guests.I did experience the windows issue... ironically it wouldn't boot on my Windows XP VM, but worked great (minus graphics issues) on Windows 7. It may just need a re-compile. But the last I recall the windows build needed some pretty significant hammering due to deprecated and lost SDK's.
Myrd and Mel can speak to that with authority, as they have been there a lot longer than me, but certainly there have been lots of changes to M2. Not sure what you mean by "restructured" but at this point we've basically rewritten the vast majority of the rendering infrastructure in M2 (among other things).ElusiveMind wrote: In Project Magma's travels, was anything ever touched on the M3 side? Or was M2 restructured in any way? My repo is based on a corelibrary shared by all three clients. Was that ever streamlined or cleaned up?