great you guys liked it
1944 normandy has no pathfinding problem with units, it's pathfinding problems in the maps where all the vegetation I added marks terrain impassable...thus units go crazy and never fixed it
as for the greeks, well, definitely nothing perfect as you can see
pathfinding is a bit of a problem specially in this map
it has a 2 cell wide path in between the phocian wall, and tons of units gather there
I had to tweak the pathfinding radius, so units when formed didn't overstep each other. So that adds up as units go around other units and vegetation and map parameters in a dumber way.
On top of that, Myth doesn't have a formation option like other games, where units keep formations when attacking.
So the best way to avoid pathfinding problems and keep them aligned is thinking of the units not as individuals but as groups when defending / attacking.
the whole idea of greek warfare was to fight in groups, and it didn't matter if you where a great warrior, if you couldn't keep yourself in formation. As formations where everything.
thus , I think you need to look and play this plug in a different way than others.
I will try to perfection pathfinding, although I'm not a fear specialist, but still it's a minor thing if you know how to manage the units. Form them as a group, in formations, form them with inventory 0 (unarmed) and they'll run and form quickly. Then hit HOLD, and select spears with inventory 2, then micromanage the 1 or 2 that wander off. Once you get used to the units it's not a problem.
As for archers and peltasts yes, I have no clue yet how to make them better.
maybe I should give the peltasts the DO not autotarget feature so they avoid killing your own units, but then it would be a pain in the arse to micromanage them
I tweaked the attack radius of archers and peltasts before releasing and something went berzerk, cause instead of staying put on the walls and shoot at incoming enemies, they flee and don't attack...
maybe a fear expert wants to give the plug a polish...and a good scripter can create and end scene as you say...
killing xerxes would be historically un-correct
and this is just thermopylae day #1
so it ends as it is...but yes, take it as a showcase, and not as a magnificent piece of scripting. I have more than 10 maps and tons of additional units, which never saw the light because the levels are unfinished in scripting...
ah
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
would be really nice to see them finished...either somebody else will or in another life maybe...hahaha