punkUser wrote:Isolder wrote:
Well, the Poll question itself is completely unbiased.
Sure, but you should have just explained how each of the options was sorted in your post, not claimed that one is "random" (it is not).
As a fairly logical programmer type person, I can see the logic behind displaying the mapplugs based on the # of meshes they contain, but I also see 3 rather large problems/cases against displaying them in #ofMesh order.
1. If someone new to 1.8 can't intuit (tell at a glance) why the list of maps is sorted the way it is then it's NOT a good way to sort maps. It's not helpful if it LOOKS random. If the reason isn't apparent for why it's sorted the way it is then there's no good reason to sort them in that order.
2. The number of meshes a plugin has doesn't have any direct correlation with how often maps are used, so sorting them in this order isn't putting most played plugins at the top. A well-loved plugin everyone plays that only has one mesh is going to be listed below maps with more meshes that are never played - how is that an improvement over A-Z? Sorting them in this order is NOT convenient it doesn't HELP someone find a map. This IS significant.
3. PRIMARY PROBLEM: 99% of players (myself included) have no idea how many meshes a plugin has so even though there is a scheme behind the sort order, the order LOOKS random. Even if I know WHY the list is sorted the way it is, so I KNOW it's not 'random', if I don't know how many meshes plugins have the order is MEANINGLESS, it's no longer 'random' but it IS meaningless. It's like if the list of maps were to be sorted in A-Z order based on the Country / State of the residence of the mapmaker. That IS an order, there is a logic to it - but the problem is (again) no one knows the underlying facts that cause the maps to be sorted in the order they appear in - there's no way to predict where a map is going to be without knowing information that isn't needed for playing or selecting a map. No one thinks "I want to play that map by that guy who lived in Detroit, MI, they think of what a map looks like or what it's called. Same for of # of meshes. No one thinks "I want to play that map that's part of a plugin that has 5 other meshes".
If there were a toggle one could use to switch back and forth between Alpha sort and #ofMesh sort that would eliminate the need for any debate or having to choose.