2013-11-05 10:48:42
Myth II Build 427b running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 16
Number removed: 0
Number added: 0
New count: 16
INFO: ignoring non-required patch file 'Patch MariusNet'
DEBUG: Adding 12 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Patch Templates
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: Mobile Intel(R) 4 Series Express Chipset Family
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Mobile Intel(R) 4 Series Express Chipset Family | Intel | OpenGL 2.1
Initializing sound with OpenAL...
OpenAL initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Running DirectX 11 at 1280 x 720
Starting mesh "Alric Returns II"...
Using 1.8.0 gameplay...
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #2916: couldn't open local tag file 'local\projectiles\L forest giant dig spell 2 - Co'
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #1132: single_file_open() failed in tag_file_read() L forest giant dig spell 2 - Co
Error: File system Open in Myth2Code\definitions.c, line #539: couldn't read projectile definition for 'L forest giant dig spell 2 - Co' (l fm).
Error: File system Open in Myth2Code\definitions.c, line #622: monster definition postprocess failed on 'L forest giant 2nd level'.
Warning: Unable to find cutscene 'prologue'.
Closing Myth.
I am not as stupid as I look. The local was clear, I disassembled a plugin into the local, added some projectiles, artifacts, monsters, and objects. Scripted a bit, and I get this error. I did a search in this forum and didn't see any obvious answers from a look through.
Last edited by Omicron on Sat Nov 09, 2013 11:43 am, edited 1 time in total.
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An interesting note is that the tag "L forest giant dig spell 2 - Co" isn't even in the local until I try running the mesh from the local. I don't point any new monsters to it, as it isn't there, but it somehow just pops up. (or maybe it is there the whole time and I am as stupid as I look)
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Did you have something open that was accessing these local tags? If not, just to make sure there isn't some process running in the background still thinking it has it open, restart your computer and retry. Don't have Fear/Loathing open when you actually load that map.
Running DirectX 11 at 1280 x 720
Starting mesh "Alric Returns II"...
Using 1.8.0 gameplay...
Error: File system Open in Myth2Code\definitions.c, line #471: couldn't read header for projectile definition 'l fm'.
Error: File system Open in Myth2Code\definitions.c, line #622: monster definition postprocess failed on 'L forest giant 2nd level'.
Warning: Unable to find cutscene 'prologue'.
Closing Myth.
As I said the dig spell 2 tag wasnt even being used, and I suspect it is some sort of ghost in the machine, I deleted it and tried again. Above is the error I still get. I have restarted before, between tries. I also checked task manager for running processes.
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This error is interesting. I have found I can make up to 88 dollars an hour working from your house. Click here for one weird tip on how to lose your bellyfat bit.ly/wageforfreespur.
Ok, I thought that error meant that something was improperly defined. And I found the obscure field that was causing all the problems. Override attack in the artifact tag. By default the sequences are set to "storm bolt icon". Had to set them to no sequence.
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It is good you found the solution, I thought perhaps rebooting the computer would clear the error. Though it sounds like the issue was much more obscure.
You select the string list tag there just the way you would when going to a monster tag and selecting it for the "Special Ability" string list dropdown.
And the string list will have two lines, the first is what will appear in the inventory listing, and on the left side of the screen when you unit hit their special ability key.
The second line is what will appear on the right side of the screen.
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