(OVER HEAD MAPS) how????

A forum for discussing map making ideas and problems for the Myth series.
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BambooStew22
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(OVER HEAD MAPS) how????

Post by BambooStew22 »

will someone please walk me through the difficult process of making overhead maps and (multiplayer pregame art) properly for MYTH II--- it is the final obstacle I face in order to create my map packs...

any and all help is appreciated...
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paladin MAIK
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Re: (OVER HEAD MAPS) how????

Post by paladin MAIK »

1. Download Vista Cartel "Jade"

2. Jade - simple programm for creating pre-game and overhead maps files. Open "Jade".
Picture #1 WinJade Open

3. Remember, pre-game bitmap have 377x190 resolution. If You have another resolution - Jade said about that. Select bitmap what You want to compress (bitmap must be 8-bit). Click "pre-game" Type button. Write Name: "File name". And write Tag. I prefer write first words letters (only 4 for Tag, Siege of Belmont Map - SoBM).
Picture #2 Pre-game creation

4. Write again Your file name and save.
Picture #3 Save file

5. Now You Must put Your created file in the: Myth2/local/collections. You can open Your file in the Oak, and explore him. Now open "Fear"/meshes (select mesh)/ pre-game - Gimble Belmont Test Bamboo.
Picture #4 Select pre-game file

6. Your Pre-game - ready !
Picture #5 Pre-game in game

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Overhead map - like color map, but smaller version
1. The same principle is that of pre-game, the same steps.

Overhead map may have resolution like (154x154; 128x179,149x128 and smlt)
Recomended not use very dark overhead map. Jade may compress overhead map, but cannot create "ideal" color table for Oak, remember - not very dark!
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Last edited by paladin MAIK on Sun Aug 30, 2015 1:53 am, edited 1 time in total.
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BambooStew22
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Re: (OVER HEAD MAPS) how????

Post by BambooStew22 »

It says there's a problem with the link at "Myth Graveyard" I can not seem to download "JADE"... :cry: :?:
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BambooStew22
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Re: (OVER HEAD MAPS) how????

Post by BambooStew22 »

is there a link out there for "win jade" / " Tahoe"

????????????????????
Jon God
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Re: (OVER HEAD MAPS) how????

Post by Jon God »

BambooStew22 wrote:is there a link out there for "win jade" / " Tahoe"

????????????????????

You could also use Oak, take an existing overhead map collection, duplicate it, change the name, and import the new bitmap over the old one, which will switch the color table. After that, you can delete unused bitmaps.
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juliocpaes
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Re: (OVER HEAD MAPS) how????

Post by juliocpaes »

Jon God wrote:
BambooStew22 wrote:is there a link out there for "win jade" / " Tahoe"

????????????????????

You could also use Oak, take an existing overhead map collection, duplicate it, change the name, and import the new bitmap over the old one, which will switch the color table. After that, you can delete unused bitmaps.
Hmm switch the "color table" it is often boring. I guess ... :roll:

Jules :mrgreen:
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BambooStew22
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Re: (OVER HEAD MAPS) how????

Post by BambooStew22 »

I don't read Spanish...
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paladin MAIK
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Re: (OVER HEAD MAPS) how????

Post by paladin MAIK »

Download WinJade

Using Oak - is not easy. Frauds with a color palette is very complex.
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Sword Ring
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Re: (OVER HEAD MAPS) how????

Post by Sword Ring »

One of the advantages of having a Mac: Overheads and pregames are just so simple. All you need is SheepShaver (or similar) running OS9, and an old copy of Jade.

Start-to-finish in about one minute, from colour map or screenshot conversion to the output of the files from Jade.

Perhaps there's a PC emulator solution for running Mac OS9?
vinylrake
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Re: (OVER HEAD MAPS) how????

Post by vinylrake »

BambooStew22 wrote:It says there's a problem with the link at "Myth Graveyard" I can not seem to download "JADE"... :cry: :?:
The Myth Graveyard has never had any applications to download, any download links (try) to point to other sites where you can download stuff.

But if you are talking about pages @ the graveyard being broken, the graveyard is as dead as most of the content it archives.
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