CWR campaign and tagset update...

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Point
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Joined: Mon Mar 22, 2004 12:58 pm

CWR campaign and tagset update...

Post by Point »

All files available at tain http://tain.totalcodex.net/groups/show/46
and on udogs http://hl.udogs.net/files/Uploads/%20Us ... betas/CWR/

if you downloaded the first beta... here is a link to the 182 update OmniPatches

182 to 182r2
http://hl.udogs.net/files/Uploads/%20Us ... to182r.zip

182 to 182r3
http://hl.udogs.net/files/Uploads/%20Us ... 82toR3.zip

182r2 to 182r3
http://hl.udogs.net/files/Uploads/%20Us ... r2toR3.zip
Have fun and die well!


OmniPatch
http://tain.totalcodex.net/search/?x=0& ... ch&for=any

Image

Full plugs download is awaiting approval from tain if you want the fresh download it can be found on udogs here -----> http://hl.udogs.net/files/Uploads/%20Us ... -182r2.zip
Last edited by Point on Sun Sep 22, 2019 2:48 pm, edited 1 time in total.
if one does not learn from the failings of the past they are likely to suffer its return.
Pan
Posts: 14
Joined: Fri Sep 20, 2019 2:27 am

Re: CWR campaign and tagset update...

Post by Pan »

Love your work.

It would be great if you included blood in this mod too, like the original Blue and Grey by Iron. I wish Iron had fleshed out a solo scenario for that mod.
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Point
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Joined: Mon Mar 22, 2004 12:58 pm

Re: CWR campaign and tagset update...

Post by Point »

You are correct that the blood doesn't stain the maps like it did in version 1.72 of cwr I checked all the blood all has the same projectile settings... so it might have something to do with the 1.82 version checked to being able to be used with the demo version of myth. (it could auto set the no blood child lock) I will look into into though the blood does fly off the projectiles it just doesn't stain the maps anymore for some reason.
if one does not learn from the failings of the past they are likely to suffer its return.
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Point
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Joined: Mon Mar 22, 2004 12:58 pm

Re: CWR campaign and tagset update...

Post by Point »

I found the problem... it must of been a fix that was trying to stop the projectile and object limit from being hit... since so few have downloaded the latest version I should be able to replace it... for now if you needs yourself some more blood change the _Z# guts blood tag promotion from 1.0 to 0.0


patch that fixes it ... use omnipatch http://hl.udogs.net/files/Uploads/%20Us ... R3.omp.zip
if one does not learn from the failings of the past they are likely to suffer its return.
Pan
Posts: 14
Joined: Fri Sep 20, 2019 2:27 am

Re: CWR campaign and tagset update...

Post by Pan »

Point wrote:I found the problem... it must of been a fix that was trying to stop the projectile and object limit from being hit... since so few have downloaded the latest version I should be able to replace it... for now if you needs yourself some more blood change the _Z# guts blood tag promotion from 1.0 to 0.0


patch that fixes it ... use omnipatch http://hl.udogs.net/files/Uploads/%20Us ... R3.omp.zip

Thank you! To use this patch, will I just drag it to my plugins folder?
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Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: CWR campaign and tagset update...

Post by Point »

you need to use omni patch or download the whole thing over again... (im uploading new version though not sure when it will be approved on the tain)

omni patch apply patch put older version of tagset in left box patch in right box and apply.
http://tain.totalcodex.net/search/?x=0& ... for=mythii
if one does not learn from the failings of the past they are likely to suffer its return.
Pan
Posts: 14
Joined: Fri Sep 20, 2019 2:27 am

Re: CWR campaign and tagset update...

Post by Pan »

It works!

Thank you! :D
Magus1
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Joined: Wed Nov 20, 2019 3:55 pm

Re: CWR Install

Post by Magus1 »

Apologies for being a noob but I have searched for readmes and install guides to make CWR work in Myth 2 on a PC. Have I missed a thread? I think I have downloaded all the relevant files but have no idea where they go. I'd like to thank you and Project Magma for all the obvious hard work you have put into supporting this game.

Best Regards,

Magus1
erileykc
Posts: 110
Joined: Mon Dec 13, 2010 5:03 pm
Location: WDC

Re: CWR campaign and tagset update...

Post by erileykc »

You will need to put the Maps file and the tags file in the "plug ins" folder in your Myth folder. Thats the Mac OS version. I realize its a little less straight forward on Windows but that's what's required. Restart Myth if it's already running and the CWR map and tagset can be selected in the game set up screen. As you accumulate maps and tag sets they will populate the windows in the game set up screen. It's also important to stay on top of the revisions as Myou won't be able to join games from newer OR older versions of plug ins.
Yankee
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Point
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Re: CWR campaign and tagset update...

Post by Point »

the readme should be in the zip file... as a pdf ... the plugins (tagset and map) go in the plugins folder in myth if you are running it with a demo version of myth you need to update the myth II demo with the 1.83 myth application updater available here at the tain ... enjoy and have fun!
if one does not learn from the failings of the past they are likely to suffer its return.
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