TFL: Color title change

A forum for discussing map making ideas and problems for the Myth series.
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LionHeart
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Post by LionHeart »

How do i change the color of title name if i had a trow to red blue ect.? This for tfl. :p
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LionHeart
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Post by LionHeart »

can some one help me change a color title on tfl? What progarm do i need?
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ChrisP
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Post by ChrisP »

Using TagEdit (Fear for TFL) rename your mesh tag starting with a double digit number. I have no idea what numbers for what colors, so you'll have to experiment.
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LionHeart
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Post by LionHeart »

I try the double digit number and it doesn't work. So what can i do now?
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Phex
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Post by Phex »

A description for Myth 2 mesh title colors is here.
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LionHeart
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Post by LionHeart »

i try the double digit and the triple digit to. do i need to change the map description, pregame, and overhead map different number too? on tfl oo to 99 is white only just by changing the mesh.
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haravikk
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Post by haravikk »

I believe the colours work in hundreds, so 100 to 199 is (for example this is probably wrong) green, 200 to 299 is red and so-on.

I think you may have to rename both the map itself (mesh tag) and the string list tag which gives the map it's in-game name otherwise the colour change will not work.
Being Haravikk gets you girls like these:
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LionHeart
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Post by LionHeart »

what if i want to keep the same name (mesh tag) and change the stil file to same name but like v2.0? will that work on tfl?
Eddaweaver
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Post by Eddaweaver »

Phex wrote:A description for Myth 2 mesh title colors is here.
Broken link!, is there another?
Graydon
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Post by Graydon »

Why the hell are you making plugins for Myth TFL? :(
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A-Red
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Post by A-Red »

Heh...maybe he isn't. This thread is a year and a half old.
vinylrake
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Post by vinylrake »

Eddaweaver wrote:
Phex wrote:A description for Myth 2 mesh title colors is here.
Broken link!, is there another?
The article link above works (as of 2006-08-21).

The details of the missing article are:

Its fairly simple to change the name of the Mesh ("mesh" option in Fear) to have a three digit number prior to the mesh e.g. "500 The wall" ( it will show up as green). The first digit sets the color and the other two are for the order it will appear in the list of maps.

(NOTE this does not work in Myth 3 -- Malek)

If your map is named "MyMeshName" and you want to make it appear green in the map selection list, name it "500 MyMeshName" and you'll get the color. If you have another mesh on the map you want to have the same color then name it "501 MyMeshName2", etc.

These are the colors available when naming maps:
1 = Blue
2 = Purple
3 = Red
4 = Green
5 = Olive
6 = Brown

~Baak'lor

Note about the order the maps are displayed in:

To make a map visible in the level selection list, name the mesh tag with a number ending in 01. For instance, a mesh called "01 Frenzy" will show on the list without shift-clicking, but "02 Frenzy" or "Frenzy" will not.

Also, the sorting of meshes is done in a strange way. Firstly its numerical in ascending order - ie. "01 village", "02 graveyard" etc. If the numbers are the same, then it's alphabetical in _descending_ order. So if you have "01 village A", "01 village B" then B will be listed above A.

-- Iron
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
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Tireces
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Post by Tireces »

ok I edited one of M2 solo maps and renamed it as "00 name"
So it was on the top as i wanted. Then I decided to make it blue. Changed mesh file name to "100 name" OK tts blue now but it isnt on top anymore :(

Is there any way to change map name color and still have it on the top of the levels list ?
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TarousZars
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Post by TarousZars »

No, colored maps will always be on bottom.
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Tireces
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Post by Tireces »

Argh this should be fixed in next patch .
::waits for 1.7:: ;) ;) :lol:
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