1.5.1beta  OGL

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sillek
Posts: 128
Joined: Mon Mar 22, 2004 3:03 am
Location: US
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Post by sillek »

What is everyone complaining about ? I've been getting 15-29FPS since 1.3.2 using OpenGL
CIK
Posts: 1127
Joined: Mon Mar 01, 2004 9:08 pm

Post by CIK »

OpenGL is new for windows users in 1.5.1.

OpenGL/Direct3D Performance benchmark:

This are from a AMD XP 3200+ /w a ATI Radeon 9600 /w 128mb of VRAM running on a AGP 8x /w a 400Mhz DAC. ATI driver 6.14.10.6483.

I've got the driver set to force 4x Full screen anti-aliasing and 16x Anisotropic filtering running in 1280x1024.

For OpenGL I unchecked the Highrez box, since this is only for people who get artifacts on there screen when it's turned off.

Using the opening of Willow creek for a standard bench mark, I tested the following areas on the map. First the units all lined up looking at the wind mill(open sequence after the units move into view), then I rotated to the right to remvoe the wind mill from view and just say water, then I moved the units across the creek and put them on top of the hill on the other side.

OGL D3D
Opening 48fps 80fps
Creek 51fps 106fps
Hill 58fps 180fps

These #s should provide a point of reference to determine if you have problems or not.
Lothar
Posts: 130
Joined: Wed Aug 04, 2004 9:49 pm
Location: Texas
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Post by Lothar »

On OpenGL 1.5 I used to average between 30-45 normally with fps up to 400 max (depending on map, # of units etc). Now on 1.5.1 I average between 14-32 normally with fps only up to 220 max. I noticed it immediately and also my camera movement seems choppy now. I tried turning on/off Hi-res and it has absolutely no effect (and I don't think I could ever tell any difference under normal circumstances anyway).

So that's what 1.5.1 is doing to me :cry:

iMac 1.25 Megahertz
OS 10.2.8
CIK
Posts: 1127
Joined: Mon Mar 01, 2004 9:08 pm

Post by CIK »

Lothar-> How does your FPS in software mode compare between the versions? Trying to determine if the problem is in the renderer or else where.
Ludde
Posts: 15
Joined: Wed May 05, 2004 11:04 am

Post by Ludde »

Hrm JJ, sometimes when you have too many recordings and plugins you get evil chop on myth, so try creating a new map for unnecessary plugins and films.
LUDDIEEIES
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