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Re: Myth Experts Problem

Posted: Thu Mar 24, 2011 11:12 pm
by BIG KROK V8 SS
This?

Loading saved game "Myth Experts (Impossible)" ...
Running OpenGL at 1280 x 800 (VSync ON)
Starting mesh "The Ibis Crown" with 1 plugin...
Myth 2 _ Experts
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=0, UpdateCMapChunked=1
2011-03-25 00:11:21 OUT OF SYNC
OOS occurred at line 1148 in .\Myth2Code\monster_commands.c - game time: 15511
Quitting replay...
Closing Myth.

Re: Myth Experts Problem

Posted: Thu Mar 24, 2011 11:27 pm
by dac
ewwwww myth is written in C

Re: Myth Experts Problem

Posted: Thu Mar 24, 2011 11:33 pm
by Melekor
KROK do you have things in your local folder besides formations? That can cause OOS.

If it's not that, please send in your savegame for analysis. Zip the file and upload it as an attachment to your post.

Re: Myth Experts Problem

Posted: Fri Mar 25, 2011 9:35 am
by vinylrake
what did you expect a circa 1998 cross-platform computer game to be written in dac?

Re: Myth Experts Problem

Posted: Fri Mar 25, 2011 9:36 am
by GodzFire
dac wrote:ewwwww myth is written in C
C++ to be specific

Re: Myth Experts Problem

Posted: Fri Mar 25, 2011 10:58 am
by BIG KROK V8 SS
I have observer constants folder (camera speeds), and some folder named "preloaded data" that has a bunch of files in it that i have no idea what they are.

Re: Myth Experts Problem

Posted: Fri Mar 25, 2011 11:01 am
by BIG KROK V8 SS
uploaded

Re: Myth Experts Problem

Posted: Fri Mar 25, 2011 6:41 pm
by Melekor
GodzFire wrote:
dac wrote:ewwwww myth is written in C
C++ to be specific
No, it really is written in plain C. (Which is a great language, by the way.)

Re: Myth Experts Problem

Posted: Sat Mar 26, 2011 1:26 pm
by Myrd
How did you manage to beat those 40 archers with 3 jmen? The saved game seems to think you didn't - hence when loading it, it replays it to that point and ends prematurely...

Re: Myth Experts Problem

Posted: Sat Mar 26, 2011 2:31 pm
by dac
Melekor wrote:
GodzFire wrote:
dac wrote:ewwwww myth is written in C
C++ to be specific
No, it really is written in plain C. (Which is a great language, by the way.)

@vr: c++

@mel: i use it all day, its not that its terrible, it's just messy compared to more modern stuff. what compiler are you guys using? gcc? for work I actually have to install xp mode to use visual c++ 6.0 since it is no longer supported under windows.

lame.

Re: Myth Experts Problem

Posted: Sat Mar 26, 2011 2:35 pm
by Myrd
We use different compilers. On the Mac, the Universal build is done using GCC 4.0 - need to use such an old version to support Mac OS X 10.4. For the Mac PPC build (which also runs on Mac OS 9), we use CodeWarrior 9. On the Windows side, we currently use Visual Studio 2003 for the release builds.

Re: Myth Experts Problem

Posted: Sat Mar 26, 2011 2:45 pm
by dac
well at least its a .net build.

i fight with intellisense breaking if there's a line above it in the code that wont compile. stupid little things break and you lose your entire toolbox, drives me nuts, but i know thats a problem with the SDK. either way its a dated language.

Re: Myth Experts Problem

Posted: Sat Mar 26, 2011 4:42 pm
by GodzFire
We are using Visual Studio 2010 at college. Can't imagine going back to 2003......ugg

Re: Myth Experts Problem

Posted: Sat Mar 26, 2011 5:13 pm
by BIG KROK V8 SS
mad skills btw. once you beat the 40 archers, you go to the giant room, and its just impossible to get anywhere near the crown. also, in the redo that i'm working on now, a wave of myrks comes from behind the arcs, and they swarm the jmen. so its literally not beatable or something, unless there is something more to it... but you can only use the 3 jmen when you teleport, because everything else turns into a ghost and tries to kill you.

Re: Myth Experts Problem

Posted: Sat Mar 26, 2011 7:34 pm
by Melekor
Windows dev is mostly done with VS2010, 2003 is only used to produce the shipping builds. That's because the 2003 compiler produces win9x compatible binaries, and the newer ones don't.