If you still have the information on how M3 worked with unit models and such, maybe something could be added to Oak to allow editing to be done on them without needing to create a brand new program, and/or tweaking Fear/Loathing to be able edit M3 tags/plugins. Just throwing some stuff out there and seeing what might stick.
Awhile back I had created a chart of the differences between the game files Fear edits, and Ballistic edits. To me, it's not THAT different from each other, in basic structure.
![Image](http://img338.imageshack.us/img338/6361/tagdifferences.gif)