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Posted: Tue Apr 06, 2004 10:37 pm
by Garrick-n-
So I'm ready to test my map... I check off the complete box and all that... then I build plug with all the tags I used (includes outside units)... get on myth... setup it up to test in multiplayer (Don't have to plug it's just there in the list already)... hit start... CRASHES TO DESKTOP (doesn't even get to load bar).


PLZ HELP!! :o

Posted: Wed Apr 07, 2004 3:41 am
by Garrick-n-
Update: Now it's loading up part way then kicking me back to the main menu. It probably has something to do with the outside foreign units on my map, but I included all their tags and what not when I built the plug, so shouldn't it work? :o

Help!! :(

Posted: Wed Apr 07, 2004 4:27 am
by iron
what's in your myth_log.txt?

Posted: Wed Apr 07, 2004 12:06 pm
by Garrick-n-
iron wrote:what's in your myth_log.txt?
Ummm alot of this...

Error: Data Corrupted in C:\Program Files\DevStudio\MyProjects\Myth II\Myth 2\tag_files\tag_files.c, line #3031: the monolithic file 'plugins\MSVCP60.DLL' had a bad header

...All of which have 'had a bad header' at the end.

:(

Posted: Wed Apr 07, 2004 1:40 pm
by Graydon
I've seen that error before, but can't recall exactly what it's saying...or how to fix it for that matter :( Try playing the map with your local folder rather than the built plugin file? See if you get the same errors. What type of map is it?

Posted: Wed Apr 07, 2004 2:39 pm
by Garrick-n-
Well its a reg two team map with the following units:

-Myrmidons
-spider (queen)
-spider (small)
-shade (dreamless)
-lock (net)
-fetch
-Forsaken
-souless

p.s.

I got alot of those errors... I don't think that is good.

:angry: :( :angry:

Posted: Wed Apr 07, 2004 6:50 pm
by iron
hrm. You really shouldn't have files like MSVCP60.DLL in your plugins folder. That sounds really odd.

Posted: Wed Apr 07, 2004 10:23 pm
by GHOST®
Garrick-n- said . . .
(Don't have to plug it's just there in the list already)


Sounds to me like if you didnt have to activate your plugin in order to see the level, then its because you havent removed or hidden your local folder ??

IIRC, your level shouldnt show up in the level listing AT ALL unless its plugin is active, and then only if you shift-new game or have played it before.

Just a guess at this point, sorry. :o(

Posted: Wed Apr 07, 2004 10:37 pm
by Garrick-n-
Well I hid my local folder and it loaded!! Then it went Game Over right when it started... :angry:

so problem after problem... maybe some day it will work!!!

Thank you for the help btw!! :)

ummm just a question... do I keep my local folder hidden and make a new one? or can it be unhidden at some point?

Posted: Wed Apr 07, 2004 11:15 pm
by GHOST®
Heh, I thought your problem sounded all too familiar to me, I am glad you got that one figured out. :o)

Yes, just unhide your local folder, (I just use the maps name and add or remove it from the local to hide or unhide it), and remove the plugin to a safe location as a back up.

Now you say your game ended immediatley ?? What game type ?? As assassin and other types will end immediatley if no opposing players are present, (iirc, not the best at multi-maps mb).

Anyways, good luck and have fun. :oD




Edited By GHOST® on 1081397838

Posted: Thu Apr 08, 2004 12:06 am
by Garrick-n-
Oh it was on body count.

Thank you again ;o

Posted: Thu Apr 08, 2004 5:22 am
by Garrick-n-
Well the map is up and running... :)

Sadly I had to cut the following units....
-Forsaken (generated to many errors)
-myrm (cut for now because it was connected to some of the corrupted forsaken tags, but may beable to find a different verison of them somewhere else)

The rest of it pretty much works and I added krids, zerks, and heron guard heroes to fill in the gap left by the removed units.

Now I just have to fix my messed up "blood" water on the outsides of the map, fix some passibility, add in overhead and pregame, and make different verisons of units for the map! :) rejoice!

Thanks Alot for the Help!

p.s.

I'm really looking forward to the new coops you guys are making for summer 2004! :) I hope they will show off alot of the new features that myth 1.5 has to offer! :)

PEACE

Posted: Wed Apr 14, 2004 11:27 am
by GHOST®
[color=DFC99B]
Sadly I had to cut the following units....
-Forsaken (generated to many errors)
-myrm (cut for now because it was connected to some of the corrupted forsaken tags, but may beable to find a different verison of them somewhere else)
You could always extract the newest Myrm/Forsaken Tags from Scourge of Belial. Iron redid this collection for me and all the Tags should be clearly marked for easily knowing which tags are relevant for extraction.[/color]