Posted: Sun May 14, 2006 11:02 am
I just finished a new map and need some people to test it. Make sure everything works right, and also what people think about it.
Dog Fights!
It is different than most maps. It is ment to be like a real dog fight. You start out training your dog, by killing stuff (chickens and pigs) and "vetting". Vetting makes a huge difference in how your dog will perform when the fight starts. A chicken is worth 1 vet a pig is worth 3. An enemy dog 5. Each time you vet your dogs attack is slightly increased. On average a good vet number after the training period is 25-30. The can vet to like 250, but would probably never get that high. Unless vets were allowed. Which would be interesting.
A dog Cannot be killed during the training period. If its health is reduced low enough it will be teleported back to its corner. It will stay there until the "fighting" round starts.
After the "training" period is over a horn will sound. All the dogs are teleported back to their corners. Their Jmen owners will heal them. They will then be teleported back into the ring and the "fighting" round begins.
During the "training period" you are in control of the dogs, killing things and vetting your dog. After the training round. When the "fighting" begins, the dog's AI takes over. The dogs are scripted with different random actions. Attack, flee, etc.. The better vetted your dog is the much better chance it has to win, but any dog can and does win. I have had 30 vet dogs lose to 5 vet dogs. Doesnt happen much, but if the 30 vet dog is a pussy (randomly flees alot) it can easily lose.
The Deceiver, the host of the "Dog Fights" stands in the middle of the ring. He controls the action. He makes the chickens and pigs appear. He teleports the dogs in and out of the ring. He also encourages the crowd to participate. He randomly yells "KILL". The Duff and Arcs in the crowd will randomly toss bombs and shoot flame arrows. Adding another hazard for the dogs. As the fight goes on the crowd grows larger and larger. More and more bombs and flames are launched. There are also highly explosive barrels that can be set off and cause massive damage.
Also the Jmen owners will randomly throw out sacks of meat. The sacks can contain some guts, or a pig head, or a ham, or all. The Hams and Heads, are bonus artifacts for your dog. By eating a Ham you dog will for a short period of time be invincible. Small glowing orbs will be circling it. If your dog eats a Head. Its attack strength for a short time will be increaed. Small skulls will be circling it. Picking these items up will greatly increase your dogs chances of vetting more and winning.
Each dog has 1 special attack "Fury" This attack does ALOT of damage. You can either use the "fury" attack yourself during training. Or your dog will randomly use it on its own during the "fighting" round. A "fury" attack at the right time has made a losing dog win quite a few times.
The game types are Assasin and BC.
On Assasin the dogs are the targets. So the dog that kills the most other dogs is the winner, but it may not be the last surviving dog.
On BC (this is where I need to see for sure if things are working right) the last dog to survive is the winner. Since chickens, pigs and other wolves give BC points. To make the last dog to survive be the winner. I added a "trainer" peasant to BC. The "trainer" is in the corner with the Jman dog owner. When there is only 1 dog left. All the "trainers" of the losing dogs. Are teleported into the ring. The surviving dog gets to kill all of them. I tried to set the BC points for the "trainers" high enough so that when the last dog kills them all. He is guaranteed 1st place. With out making the BC point value too high. Let me know if this is working right.
I enjoy scripting AI fighting and thought maybe others would to. To me it is fun to watch the dogs fight. Just to see what happens. Its always different.
I tried to keep the BC points on this map reasonable. So that maybe it could be played rank, and people could in a way. Gamble there ranked points on Dog Fights.
Hope you enjoy it, and I welcome all comments.
Thanks Sam
Dog Fights!
It is different than most maps. It is ment to be like a real dog fight. You start out training your dog, by killing stuff (chickens and pigs) and "vetting". Vetting makes a huge difference in how your dog will perform when the fight starts. A chicken is worth 1 vet a pig is worth 3. An enemy dog 5. Each time you vet your dogs attack is slightly increased. On average a good vet number after the training period is 25-30. The can vet to like 250, but would probably never get that high. Unless vets were allowed. Which would be interesting.
A dog Cannot be killed during the training period. If its health is reduced low enough it will be teleported back to its corner. It will stay there until the "fighting" round starts.
After the "training" period is over a horn will sound. All the dogs are teleported back to their corners. Their Jmen owners will heal them. They will then be teleported back into the ring and the "fighting" round begins.
During the "training period" you are in control of the dogs, killing things and vetting your dog. After the training round. When the "fighting" begins, the dog's AI takes over. The dogs are scripted with different random actions. Attack, flee, etc.. The better vetted your dog is the much better chance it has to win, but any dog can and does win. I have had 30 vet dogs lose to 5 vet dogs. Doesnt happen much, but if the 30 vet dog is a pussy (randomly flees alot) it can easily lose.
The Deceiver, the host of the "Dog Fights" stands in the middle of the ring. He controls the action. He makes the chickens and pigs appear. He teleports the dogs in and out of the ring. He also encourages the crowd to participate. He randomly yells "KILL". The Duff and Arcs in the crowd will randomly toss bombs and shoot flame arrows. Adding another hazard for the dogs. As the fight goes on the crowd grows larger and larger. More and more bombs and flames are launched. There are also highly explosive barrels that can be set off and cause massive damage.
Also the Jmen owners will randomly throw out sacks of meat. The sacks can contain some guts, or a pig head, or a ham, or all. The Hams and Heads, are bonus artifacts for your dog. By eating a Ham you dog will for a short period of time be invincible. Small glowing orbs will be circling it. If your dog eats a Head. Its attack strength for a short time will be increaed. Small skulls will be circling it. Picking these items up will greatly increase your dogs chances of vetting more and winning.
Each dog has 1 special attack "Fury" This attack does ALOT of damage. You can either use the "fury" attack yourself during training. Or your dog will randomly use it on its own during the "fighting" round. A "fury" attack at the right time has made a losing dog win quite a few times.
The game types are Assasin and BC.
On Assasin the dogs are the targets. So the dog that kills the most other dogs is the winner, but it may not be the last surviving dog.
On BC (this is where I need to see for sure if things are working right) the last dog to survive is the winner. Since chickens, pigs and other wolves give BC points. To make the last dog to survive be the winner. I added a "trainer" peasant to BC. The "trainer" is in the corner with the Jman dog owner. When there is only 1 dog left. All the "trainers" of the losing dogs. Are teleported into the ring. The surviving dog gets to kill all of them. I tried to set the BC points for the "trainers" high enough so that when the last dog kills them all. He is guaranteed 1st place. With out making the BC point value too high. Let me know if this is working right.
I enjoy scripting AI fighting and thought maybe others would to. To me it is fun to watch the dogs fight. Just to see what happens. Its always different.
I tried to keep the BC points on this map reasonable. So that maybe it could be played rank, and people could in a way. Gamble there ranked points on Dog Fights.
Hope you enjoy it, and I welcome all comments.
Thanks Sam