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Posted: Fri May 07, 2004 9:13 pm
by Martin
This is an old bug.


When a room is full (55 players) it dissapears from the list when trying to join it using "find" (everybody does this)

(this is really two bugs in one.

solution: allow 55 players trough the normal GUI (since most players know to use Find)

don't allow to join a full (55) room from "Find"

( you don't even have to fix the bug that removes the Room from the list.

Posted: Sat May 08, 2004 8:02 am
by Krusader
I believe that is in PlayMyth.net's sector, not ProjectMagma's. Ask PlayMyth about the room limit. Correct me if I'm wrong.


Sincerely,
Krusader

Posted: Mon May 10, 2004 5:56 am
by CIK
The client/server doesn't keep very accurate track of the # of players in a room. The client also doesn’t even know the room limit, it only knows the limit to turn the room red. When the client tries to join a full room, the server just ignores it, which causes the client to remove the room(default behavior for when a room is down). At this point without redoing the client/server protocol I don’t think there is much we can do about it or pm.net for that matter. It requires a coordinated type of fix.