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Posted: Sat Jul 17, 2004 4:52 am
by The Elfoid
I have been told that Jinn is amazing. But I couldn't dl it way back when it came out cuz I was still on a 56k modem at the time. Unrapping the box of Myth II: Worlds made me feel so happy.....

But it didn't work. I set up plugin patcher but the 'make patch' button or whatever it is stayted 'greyed out'. I tried numerous times. The original Jinn dev team has folded and no longer have a website so I decided to trum to the esteemed folk of Project Magma for help.

I'm on a PowerMac G3 running OS 9.1. Don't laugh I'm getting a G5 2Ghz dual processor soon.

PLEASE HELP ME

Posted: Sat Jul 17, 2004 11:28 am
by Pistol_Pete
I was utterly unable to get Jinn to work, back when Myth II 1.3 was the most recent update. It can be fairly trick to get to run, but I can't offer you any advice. Best of luck getting tht sucker to run. And if you do, try playing on a low difficult on the first time. ;)

Posted: Sun Jul 18, 2004 4:03 pm
by mauglir
I just reinstalled Jinn on my own comp and got it to work. Here's what you have to do:

• Start with a fresh install of Myth II -- Jinn requires some patches that are totally incompatible with everything else out there. I now have two Myth II folders, one which I call Myth Jinn.

• If you're installing off one of the original Myth II CDs, you'll need to apply Bungie's last official patch (v1.3.1).

• Launch Plug-in Patcher. In the original plugin field, browse to find the "international small install" tag located in the tags folder, which is in your Myth II folder.

• In the Plug-in Patcher patch field, browse to find the patch file that is included with Jinn.

• Apply the patch and save it to your desktop or wherever you can easily find it. Do not change the file name -- it must remain "international small install".

• Place this newly created file in your Myth II tags folder, this will replace the original international small install tag.

• Put the Jinn v.1.0 file in your Myth II plugins folder.

• Put the cutscenes folder in your Myth II folder (cutscenes should be on the same level as the Myth II application).

• THROW AWAY plugin 1.3

You should now be ready to launch and play Jinn. Please also note the following:

• Jinn will probably not work with versions 1.4 or 1.5 of Myth II.

• I could not get Jinn to work unless I booted directly into OS9, simply running OS9 in the background didn't cut it.

• Because Jinn was made to run on version 1.3 of Myth II, you will not be able to play on PlayMyth.net -- if you want to do multi-player you'll have to do TCP/IP or maybe Marius.net


Is Jinn worth all this trouble? In my opinion it is. Jinn isn't perfect, but it's one damn fine creation.

Enjoy.




Edited By mauglir on 1090184681

Posted: Mon Jul 19, 2004 8:53 am
by The Elfoid
I'll try it sometime. Is there anywhere that has a download of Jinn that has already been patched?

Posted: Mon Jul 19, 2004 11:57 am
by mauglir
I could upload the patched "international small install tag" but a full working install of Jinn would be about 400 megs.