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Sounds KIll Sounds

Posted: Wed Nov 22, 2006 9:29 am
by Soulytfs_1
I found that when you using attacks and blowing stuff up and so on, SOunds get Killed by other sounds.

Almost like Local projectile groups, if there is more than the limit some dont show in game....Like shivers CLoud kill+ lots of other LPRG.


Say you have a unit say something and you start blowing stuff up and making Noise, the sounds from the unit gets silenced.
Is there a limit to the amount of sounds or CHannels or something,cant understand why.

:evil:

Posted: Mon Dec 18, 2006 8:55 pm
by Nekura
Uhh I hate that. I made an attack that sends a chain of explosives to an enemy but all you really hear is one explosion all the explosions cancel each other out.

Posted: Tue Dec 19, 2006 12:57 am
by Myrd
Yes, there's always limits. You can always limit your # of sounds by combining them in a sound editing program. For example you can make a single sound that sounds like many explosions going off one after the other.

Posted: Tue Dec 19, 2006 6:41 am
by gugusm
Yeah, it happens often when you are blowing many satchel charges, but you can hear only one or two explosions.