Units Createing Walls
Units Createing Walls
I was thinking if units can drop objects and make rings around themselves would they be able to make a ring of objects? I want to make a unit able to create a wall around themselves is this possible?
What monster can summon other monsters? I'll need something to start off from since I don't know how that works. The summoner doesn't actually summon units does he? I tried testing his special ability out and it didn't do anything besides a cool noise.
Hmm, It might be a good idea to tell you what I'm trying to accomplish. I want a unit to be able to cast a spell that creates an impenetrable wall around him. The wall would be made of energy or magic and the wall would not be permanent meaning once a time limit was up or the caster was out of mana it would disappear.
From what I know now I think I will be creating the ring of immobile and invincible monsters that look like magic or energy and then take away their selection boxes in object tag. What I need to know is how to summon those monsters and how to have some time limit for the wall (mana or actual time).
Hmm, It might be a good idea to tell you what I'm trying to accomplish. I want a unit to be able to cast a spell that creates an impenetrable wall around him. The wall would be made of energy or magic and the wall would not be permanent meaning once a time limit was up or the caster was out of mana it would disappear.
From what I know now I think I will be creating the ring of immobile and invincible monsters that look like magic or energy and then take away their selection boxes in object tag. What I need to know is how to summon those monsters and how to have some time limit for the wall (mana or actual time).
You can script it, but then it will be effective only when your unit is under computer control. This is how they made it in "The Summoner" level.Nekura wrote:What monster can summon other monsters? I'll need something to start off from since I don't know how that works. The summoner doesn't actually summon units does he? I tried testing his special ability out and it didn't do anything besides a cool noise.
Hmm, It might be a good idea to tell you what I'm trying to accomplish. I want a unit to be able to cast a spell that creates an impenetrable wall around him. The wall would be made of energy or magic and the wall would not be permanent meaning once a time limit was up or the caster was out of mana it would disappear.
From what I know now I think I will be creating the ring of immobile and invincible monsters that look like magic or energy and then take away their selection boxes in object tag. What I need to know is how to summon those monsters and how to have some time limit for the wall (mana or actual time).
I think the monster thing wouldnt be easy to do... Im sure its possible with a bit of craftyness, but theres easier ways im sure. The things that you pick up and drop are projectiles and they don't make the ground unwalkable that I know of, so I think no matter what you do its going to have to mainly be scripted, using mesh cell modifiers and geometry filters.
Maybe you could script a geometry filter to locate a 5 meter radius around the caster and change the ground beneath him to something the monsters cant walk on. Then have some kind of magical aura or a ring like on mazzes nova to make it look right. Im not entirely sure this can be done, but ive done similar things...
Another idea would be to grab the firewall off mazz 5 (or tsg) and script it to change the ground beneath it to unwalkable, and then you could change its collection to be a magical barrier. This would only cover one side, but if you casted it a few times it could make a good wall maybe. And if that doesnt work, could just change the fire wall from fire damage to a mahir stall or stun or confuse, or maybe stone the nearest enemies and/or a few summoned ones, and drop a timed ball that unstones them after a set time.
I think it would be cool if you summoned a line of stygian knight statues like on ibis crown, that disapeared after 5 or 10 seconds. This would requirea spell like that firewall spell, some geoms, some move markers, a few unit control scripts, and a chunk of time to do it.
Maybe you could script a geometry filter to locate a 5 meter radius around the caster and change the ground beneath him to something the monsters cant walk on. Then have some kind of magical aura or a ring like on mazzes nova to make it look right. Im not entirely sure this can be done, but ive done similar things...
Another idea would be to grab the firewall off mazz 5 (or tsg) and script it to change the ground beneath it to unwalkable, and then you could change its collection to be a magical barrier. This would only cover one side, but if you casted it a few times it could make a good wall maybe. And if that doesnt work, could just change the fire wall from fire damage to a mahir stall or stun or confuse, or maybe stone the nearest enemies and/or a few summoned ones, and drop a timed ball that unstones them after a set time.
I think it would be cool if you summoned a line of stygian knight statues like on ibis crown, that disapeared after 5 or 10 seconds. This would requirea spell like that firewall spell, some geoms, some move markers, a few unit control scripts, and a chunk of time to do it.
Perhaps take a look at the Warlock (Net) monster, and see how his ring of flames works. I bet you can do something similar to that with different effects, and have those effects cause damage to projectiles and stuff, so things cant be shot at the caster through the wall. I'm not a fear monkey so I duno if this is accurate or not, but it's an idea.
You are correct, I have seen something done like that by Road time ago. It was like a force field. It would kill any projectile that tried to go through. I think the plugin that used that was Undead Legions if memory serves me right. Keep in mind that if you kill a projectile like a warlock fireball at close range the area of effect damage still gets through. So make it wider to be safer.
drop objects...
rather simple just have the unit carry a bunch of objects they can drop that are solid... Apc in cpr drops barb wire.... scenery objects.. same thing... just would have to have the special or an inventory item be what ever your dropping.
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