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Plugins due in 2008? List?
Posted: Thu Jun 12, 2008 4:14 am
by The Elfoid
Lets see what's on the cards for '08. I hate the silence here lately, but perhaps there is some fun stuff due?
Posted: Thu Jun 12, 2008 11:57 am
by Point
lets see coming to a myth 1.6 1.7 near you in 2008
CWR
CWE
B32
CPR Reloaded for 1.6 1.7
AOM
and probably early 2009
Warfare AvA
all can be found here >>>
http://hl.udogs.net/files/Uploads/%20Us ... ds/Points/
Posted: Thu Jun 12, 2008 1:34 pm
by The Elfoid
Point which of those are solo and which are multi? If I'm doing multi it's all MWC maps right now, but some solo would be cool.
Posted: Fri Jun 13, 2008 10:16 pm
by Zeph
SF2:Deathgorge
SF2:Divided by Hate
Probably more SF2 GOOODIES
Quarantine
Projects 08
Posted: Thu Jun 26, 2008 5:09 pm
by Point
unfortunately I am not much at scripting... so they are mainly multi until someone volunteers to help script them... they do have some test coops in them though nothing fantastic and new yet...
Posted: Thu Jun 26, 2008 11:12 pm
by Zaknafein
point thats the best cmap I've ever seen
Posted: Fri Jun 27, 2008 5:13 am
by vinylrake
Looks great to me too! Can't wait toplay it! RELEASE THIS STUFF SOON(tm)!!!!
to be fair, PART of why the colormap probably looks a little better than your average colormap is because that picture of the map was rendered in a 3d app (Bryce mb?) - that's definitely not the myth engine creating that crystal clear image.
Posted: Fri Jun 27, 2008 5:19 am
by haravikk
Maybe I'll find time to do Bar Room Brawl 2, it's like 4 years in the making or something though so don't hold your breath! Though why you would I'm not sure, it seems like a very silly thing to do when breathing is so important to your everyday lives.
Posted: Fri Jun 27, 2008 10:16 pm
by Graydon
Actually Vinyl, that brilliant render was taken with Melekor's new 1.7 Detail Texture app called Oak.
Posted: Sat Jun 28, 2008 8:50 am
by Zeph
I think this map looks better as a multi then as a coop.
It has a similar layout to Deathgorge, a SF2 map I scripted.
Base seems to be in both corners, small passes on the other corners.
A big middle for fighting and some roads on the east and west sides. It was very hard to script because everything is open!
projects..
Posted: Sat Jun 28, 2008 12:07 pm
by Point
Zeph wrote:I think this map looks better as a multi then as a coop.
It has a similar layout to Deathgorge, a SF2 map I scripted.
Base seems to be in both corners, small passes on the other corners.
A big middle for fighting and some roads on the east and west sides. It was very hard to script because everything is open!
i havent played death gorge yet i dont think ... thymers though.... anyway a basic defend harras and some times attack script is all that would be needed i think... they defend their trenchlines and base everyonce in a while they scout and when they get their dander up they cross no mans land or launch a flanking attack...
what would be great if I had a basic script like that to just be able to re adjust for each terrain...
defenders guard...
scouts and recon patrols go here and there
attackers move up form formation and advance...
etc...
Posted: Mon Jun 30, 2008 8:41 pm
by The Elfoid
A year ago there were so many projects happening. Seems things are pretty dead now.
haravikk wrote:Maybe I'll find time to do Bar Room Brawl 2, it's like 4 years in the making or something though so don't hold your breath! Though why you would I'm not sure, it seems like a very silly thing to do when breathing is so important to your everyday lives.
Exactly how much is done?
Posted: Mon Jun 30, 2008 9:13 pm
by Pyro
The Elfoid wrote:A year ago there were so many projects happening. Seems things are pretty dead now.
Nah, probably due to the fact that this thread is about plugins due this year so there is bound to be some plugins that won't be due this year.
Posted: Tue Jul 01, 2008 7:53 am
by vinylrake
Graydon wrote:Actually Vinyl, that brilliant render was taken with Melekor's new 1.7 Detail Texture app called Oak.
?? I thought Oak was officially Dead. If not, I want details, and I want them now gdi. (Oak does 3D renders?> wth?!?!?! wow!)
purty please details?
Please lets not have secret versions of tools that only SOME mapmakers have access to. Let's not start a caste system of mapmakers REWEASE THE SECWET WEAPON - OAK!
vin...
Posted: Tue Jul 01, 2008 10:38 am
by Point
Vin like 1.7 its in testing and testers have beta builds of it... if you have time test stuff and patience to report what you find Sign up to be a tester and join the tester forum for news and releases of things in the works for myth....
vinylrake wrote:Graydon wrote:Actually Vinyl, that brilliant render was taken with Melekor's new 1.7 Detail Texture app called Oak.
?? I thought Oak was officially Dead. If not, I want details, and I want them now gdi. (Oak does 3D renders?> wth?!?!?! wow!)
purty please details?
Please lets not have secret versions of tools that only SOME mapmakers have access to. Let's not start a caste system of mapmakers REWEASE THE SECWET WEAPON - OAK!