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Extracting M3 Scripting

Posted: Wed Apr 22, 2009 3:37 am
by Pyro
Anyone know of a way to extract scripting out of a Myth 3 mesh?

Posted: Wed Apr 22, 2009 12:51 pm
by Killswitch
This much I know: the M3 map format is very similar to the M2 map format. So much that Ballistic docs and/or Flying Flip docs say that in order to script M3 maps, you must use Loathing (as if it's a M2 map). So I'm guessing with a little ingenuity and some prying, you should be able to load the M3 map into Loathing. (You might have to create a bunch of placeholders though.)

Then once it's in Loathing, export the script.

Unless someone has a better approach.

Posted: Wed Apr 22, 2009 1:07 pm
by vinylrake
yeah looks like it might not be quite as simple as I at least would like. here's some related comments from a discussion about scripting M3 maps from a familiar dead forum. ** I can't verify the accuracy as I haven't tried this**

http://mything.org/index.php?a=article- ... 0000002466



ps. And yes, I save almost +everything+.

Posted: Wed Apr 22, 2009 1:51 pm
by GizmoHB
what would you like to do, you can open mythIII mesh files (which include scripting) in loathing with so work...

...Giz

Posted: Wed Apr 22, 2009 1:55 pm
by Pyro
What I'd like to do is look at the scripts used in Myth 3 to better understand certain actions that were derived from there into M2. To understand how some of these actions and parameters were used.

Re: Extracting M3 Scripting

Posted: Thu Apr 23, 2009 12:28 pm
by Sonixboom
Pyro wrote:Anyone know of a way to extract scripting out of a Myth 3 mesh?
i wish i did, but no i dont :)

-Saint â€Â