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artifacts and objects

Posted: Sun Aug 28, 2011 12:00 am
by carlinho
is there any way around this:

I created a monster #1 with a certain object, where it's size it's let's say .5

I created another monster#2 with a different object, where it's size it's let's say 1

now through an artifact I made the monster #1 pick up a projectile and change into monster #2
but what happens is the game grabs the object of the original monster #1...thus...the sprite that I obtain when switching artifacts is either small or big.....
is there any way around this? other than redoing the whole sprites....to match in size / scale to the other monster?

thanks!!

Re: artifacts and objects

Posted: Sun Aug 28, 2011 12:27 am
by Pyro
Is this an artifact that is meant to be permanent? Will the player be able to switch out of it? If you said no to those questions then you can use a simple Move Marker (MOMA) script. You can see an example of this in Twice Born where Alric is switched with another Alric that has no sword after his fight with Soulblighter.

Re: artifacts and objects

Posted: Sun Aug 28, 2011 3:36 am
by Graydon
I'm suspecting it's more like 'unit gets into tank, becomes tank' 'unit gets out of tank, comes soldier'. Just a hunch..

Re: artifacts and objects

Posted: Mon Aug 29, 2011 12:31 am
by carlinho
ah!! yes, it's that thing....
unit picks up artillery cannon....and the renders for the cannon are in a different scale as the sprites are smaller scale to scale w. soldiers....

I guess I can't unless I re render sprites...no? 1.8 won't fix that?

thanks!

Re: artifacts and objects

Posted: Mon Aug 29, 2011 12:40 am
by Pyro
carlinho wrote:I guess I can't unless I re render sprites...no? 1.8 won't fix that?
You might need to re-render. It is unknown if 1.8 will have a way around that at this moment. You could either re-render or wait sometime to know for sure.

Re: artifacts and objects

Posted: Mon Aug 29, 2011 3:33 am
by carlinho
aye, thanks!! (& hope it gets implemented in 1.8...hehe)